@@ -1045,8 +1045,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
}
- if (texuv.size())
- {
+ if (texuv.size()) {
matTexUvMappings.insert(std::make_pair(m, texuv));
@@ -73,6 +73,7 @@ TEST_F(BlenderWorkTest,work_279) {
ASSERT_TRUE(pTest->HasMaterials());
ASSERT_TRUE(pTest->HasMeshes());
ASSERT_TRUE(pTest->mMeshes[0]->mNumVertices > 0);
+ ASSERT_EQ(44, pTest->mMeshes[0]->mNumFaces);
EXPECT_EQ(1, pTest->mNumMaterials);