Pārlūkot izejas kodu

applied coding conventions
added check against the known faces

CwTCwT 7 gadi atpakaļ
vecāks
revīzija
a96587d551
2 mainītis faili ar 2 papildinājumiem un 2 dzēšanām
  1. 1 2
      code/BlenderLoader.cpp
  2. 1 0
      test/unit/utBlenderWork.cpp

+ 1 - 2
code/BlenderLoader.cpp

@@ -1045,8 +1045,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
                 }
                 }
             }
             }
         }
         }
-        if (texuv.size())
-        {
+        if (texuv.size()) {
             matTexUvMappings.insert(std::make_pair(m, texuv));
             matTexUvMappings.insert(std::make_pair(m, texuv));
         }
         }
     }
     }

+ 1 - 0
test/unit/utBlenderWork.cpp

@@ -73,6 +73,7 @@ TEST_F(BlenderWorkTest,work_279) {
     ASSERT_TRUE(pTest->HasMaterials());
     ASSERT_TRUE(pTest->HasMaterials());
     ASSERT_TRUE(pTest->HasMeshes());
     ASSERT_TRUE(pTest->HasMeshes());
     ASSERT_TRUE(pTest->mMeshes[0]->mNumVertices > 0);
     ASSERT_TRUE(pTest->mMeshes[0]->mNumVertices > 0);
+    ASSERT_EQ(44, pTest->mMeshes[0]->mNumFaces);
     EXPECT_EQ(1, pTest->mNumMaterials);
     EXPECT_EQ(1, pTest->mNumMaterials);
 }
 }