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@@ -555,6 +555,14 @@ class Bone(Structure):
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# The maximum value for this member is
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#AI_MAX_BONE_WEIGHTS.
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("mNumWeights", c_uint),
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+
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+ # The bone armature node - used for skeleton conversion
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+ # you must enable aiProcess_PopulateArmatureData to populate this
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+ ("mArmature", POINTER(Node)),
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+
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+ # The bone node in the scene - used for skeleton conversion
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+ # you must enable aiProcess_PopulateArmatureData to populate this
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+ ("mNode", POINTER(Node)),
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# The vertices affected by this bone
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("mWeights", POINTER(VertexWeight)),
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@@ -857,6 +865,9 @@ class QuatKey(Structure):
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# The value of this key
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("mValue", Quaternion),
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+
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+ # The interpolation setting of this key
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+ ("mInterpolation", c_uint32)
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]
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class MeshMorphKey(Structure):
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