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+/*
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+Open Asset Import Library (assimp)
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+----------------------------------------------------------------------
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+
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+Copyright (c) 2006-2012, assimp team
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+All rights reserved.
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+
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+Redistribution and use of this software in source and binary forms,
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+with or without modification, are permitted provided that the
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+following conditions are met:
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+
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+* Redistributions of source code must retain the above
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+ copyright notice, this list of conditions and the
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+ following disclaimer.
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+
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+* Redistributions in binary form must reproduce the above
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+ copyright notice, this list of conditions and the
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+ following disclaimer in the documentation and/or other
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+ materials provided with the distribution.
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+
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+* Neither the name of the assimp team, nor the names of its
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+ contributors may be used to endorse or promote products
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+ derived from this software without specific prior
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+ written permission of the assimp team.
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+
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
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+----------------------------------------------------------------------
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+*/
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+
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+/** @file FBXNoteAttribute.cpp
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+ * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation
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+ */
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+#include "AssimpPCH.h"
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+
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+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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+
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+#include "FBXParser.h"
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+#include "FBXDocument.h"
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+#include "FBXImporter.h"
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+#include "FBXImportSettings.h"
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+#include "FBXDocumentUtil.h"
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+#include "FBXProperties.h"
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+
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+namespace Assimp {
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+namespace FBX {
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+
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+ using namespace Util;
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+
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+// ------------------------------------------------------------------------------------------------
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+NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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+ : Object(id,element,name)
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+{
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+ const Scope& sc = GetRequiredScope(element);
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+
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+ const std::string& classname = ParseTokenAsString(GetRequiredToken(element,2));
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+ props = GetPropertyTable(doc,"NodeAttribute.Fbx" + classname,element,sc);
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+}
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+
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+
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+// ------------------------------------------------------------------------------------------------
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+NodeAttribute::~NodeAttribute()
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+{
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+
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+}
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+
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+
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+// ------------------------------------------------------------------------------------------------
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+Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name)
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+ : NodeAttribute(id,element,doc,name)
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+{
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+ const Scope& sc = GetRequiredScope(element);
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+ const Element* const CameraId = sc["CameraId"];
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+ const Element* const CameraName = sc["CameraName"];
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+ const Element* const CameraIndexName = sc["CameraIndexName"];
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+
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+ if(CameraId) {
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+ cameraId = ParseTokenAsInt(GetRequiredToken(*CameraId,0));
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+ }
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+
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+ if(CameraName) {
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+ cameraName = GetRequiredToken(*CameraName,0).StringContents();
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+ }
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+
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+ if(CameraIndexName) {
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+ cameraIndexName = GetRequiredToken(*CameraIndexName,0).StringContents();
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+ }
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+}
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+
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+
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+// ------------------------------------------------------------------------------------------------
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+Camera::~Camera()
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+{
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+
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+}
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+
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+}
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+}
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+
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+#endif
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