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Merge pull request #1279 from Squareys/update-docs

Update docs (Logging, Preamble Copyright and embedded Textures)
Kim Kulling %!s(int64=8) %!d(string=hai) anos
pai
achega
b84de79219
Modificáronse 2 ficheiros con 20 adicións e 31 borrados
  1. 11 11
      doc/Preamble.txt
  2. 9 20
      doc/dox.h

+ 11 - 11
doc/Preamble.txt

@@ -3,12 +3,12 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2012, assimp team
+Copyright (c) 2006-2017, assimp team
 
 All rights reserved.
 
-Redistribution and use of this software in source and binary forms, 
-with or without modification, are permitted provided that the following 
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
 conditions are met:
 
 * Redistributions of source code must retain the above
@@ -25,16 +25,16 @@ conditions are met:
   derived from this software without specific prior
   written permission of the assimp team.
 
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
-*/
+*/

+ 9 - 20
doc/dox.h

@@ -453,7 +453,7 @@ by calling it as a singleton with the requested logging-type. To see how this wo
 using namespace Assimp;
 
 // Create a logger instance
-DefaultLogger::create("",Logger::VERBOSE);
+DefaultLogger::create("", Logger::VERBOSE);
 
 // Now I am ready for logging my stuff
 DefaultLogger::get()->info("this is my info-call");
@@ -472,22 +472,9 @@ Just derivate your own logger from the abstract base class LogStream and overwri
 
 @code
 // Example stream
-class myStream :
-	public LogStream
+class myStream : public LogStream
 {
 public:
-	// Constructor
-	myStream()
-	{
-		// empty
-	}
-
-	// Destructor
-	~myStream()
-	{
-		// empty
-	}
-
 	// Write womethink using your own functionality
 	void write(const char* message)
 	{
@@ -496,10 +483,10 @@ public:
 };
 
 // Select the kinds of messages you want to receive on this log stream
-const unsigned int severity = Logger::DEBUGGING|Logger::INFO|Logger::ERR|Logger::WARN;
+const unsigned int severity = Logger::Debugging|Logger::Info|Logger::Err|Logger::Warn;
 
 // Attaching it to the default logger
-Assimp::DefaultLogger::get()->attachStream( new myStream(), severity );
+Assimp::DefaultLogger::get()->attachStream( new myStream, severity );
 
 @endcode
 
@@ -512,10 +499,10 @@ flag set:
 @code
 
 unsigned int severity = 0;
-severity |= Logger::DEBUGGING;
+severity |= Logger::Debugging;
 
 // Detach debug messages from you self defined stream
-Assimp::DefaultLogger::get()->attachStream( new myStream(), severity );
+Assimp::DefaultLogger::get()->attachStream( new myStream, severity );
 
 @endcode
 
@@ -743,6 +730,8 @@ need them at all.
 Normally textures used by assets are stored in separate files, however,
 there are file formats embedding their textures directly into the model file.
 Such textures are loaded into an aiTexture structure.
+For embedded textures, the value of `AI_MATKEY_TEXTURE(textureType, index)` will be `*<index>` where
+`<index>` is the index of the texture in aiScene::mTextures.
 <br>
 There are two cases:
 <br>
@@ -930,7 +919,7 @@ All material key constants start with 'AI_MATKEY' (it's an ugly macro for histor
     <td><tt>TEXTURE(t,n)</tt></td>
     <td>aiString</td>
     <td>n/a</td>
-	<td>Defines the path to the n'th texture on the stack 't', where 'n' is any value >= 0 and 't' is one of the #aiTextureType enumerated values.</td>
+	<td>Defines the path of the n'th texture on the stack 't', where 'n' is any value >= 0 and 't' is one of the #aiTextureType enumerated values. Either a filepath or `*<index>`, where `<index>` is the index of an embedded texture in aiScene::mTextures.</td>
 	<td>See the 'Textures' section above.</td>
   </tr>