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@@ -78,6 +78,16 @@ namespace Assimp {
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FBXConverter::FBXConverter(aiScene* out, const Document& doc)
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FBXConverter::FBXConverter(aiScene* out, const Document& doc)
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: defaultMaterialIndex()
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: defaultMaterialIndex()
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+ , lights()
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+ , cameras()
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+ , textures()
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+ , materials_converted()
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+ , textures_converted()
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+ , meshes_converted()
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+ , node_anim_chain_bits()
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+ , mNodeNameInstances()
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+ , mNodeNames()
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+ , anim_fps()
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, out(out)
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, out(out)
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, doc(doc) {
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, doc(doc) {
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// animations need to be converted first since this will
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// animations need to be converted first since this will
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