فهرست منبع

Fix double free caused in FindInvalidDataProcess

In debug builds, there's no issues, but in release, an invalid mesh that
is deleted in FindInvalidDataProcess will be double free'd when the
parent scene is destroyed.
Ryan Styrczula 5 سال پیش
والد
کامیت
c4055d04b4
1فایلهای تغییر یافته به همراه1 افزوده شده و 1 حذف شده
  1. 1 1
      code/PostProcessing/FindInvalidDataProcess.cpp

+ 1 - 1
code/PostProcessing/FindInvalidDataProcess.cpp

@@ -124,7 +124,7 @@ void FindInvalidDataProcess::Execute(aiScene *pScene) {
         if (2 == result) {
             // remove this mesh
             delete pScene->mMeshes[a];
-            AI_DEBUG_INVALIDATE_PTR(pScene->mMeshes[a]);
+            pScene->mMeshes[a] = NULL;
 
             meshMapping[a] = UINT_MAX;
             continue;