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Fix double free caused in FindInvalidDataProcess

In debug builds, there's no issues, but in release, an invalid mesh that
is deleted in FindInvalidDataProcess will be double free'd when the
parent scene is destroyed.
Ryan Styrczula 5 年之前
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c4055d04b4
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      code/PostProcessing/FindInvalidDataProcess.cpp

+ 1 - 1
code/PostProcessing/FindInvalidDataProcess.cpp

@@ -124,7 +124,7 @@ void FindInvalidDataProcess::Execute(aiScene *pScene) {
         if (2 == result) {
             // remove this mesh
             delete pScene->mMeshes[a];
-            AI_DEBUG_INVALIDATE_PTR(pScene->mMeshes[a]);
+            pScene->mMeshes[a] = NULL;
 
             meshMapping[a] = UINT_MAX;
             continue;