Browse Source

Merge pull request #4882 from krishty/trim-whitespace

Trim Trailing Whitespace
Kim Kulling 2 years ago
parent
commit
c48507beea
60 changed files with 182 additions and 167 deletions
  1. 1 1
      code/AssetLib/3MF/D3MFOpcPackage.cpp
  2. 2 2
      code/AssetLib/3MF/XmlSerializer.cpp
  3. 1 1
      code/AssetLib/Assbin/AssbinExporter.h
  4. 3 3
      code/AssetLib/Assbin/AssbinFileWriter.cpp
  5. 5 5
      code/AssetLib/Assjson/json_exporter.cpp
  6. 1 1
      code/AssetLib/C4D/C4DImporter.cpp
  7. 1 1
      code/AssetLib/Collada/ColladaLoader.cpp
  8. 1 1
      code/AssetLib/DXF/DXFLoader.cpp
  9. 2 2
      code/AssetLib/FBX/FBXConverter.cpp
  10. 48 33
      code/AssetLib/FBX/FBXMeshGeometry.h
  11. 1 1
      code/AssetLib/FBX/FBXParser.cpp
  12. 3 3
      code/AssetLib/HMP/HMPLoader.cpp
  13. 1 1
      code/AssetLib/LWO/LWOAnimation.cpp
  14. 1 1
      code/AssetLib/LWO/LWOLoader.cpp
  15. 1 1
      code/AssetLib/MD5/MD5Parser.h
  16. 1 1
      code/AssetLib/MDL/MDLMaterialLoader.cpp
  17. 1 1
      code/AssetLib/NFF/NFFLoader.h
  18. 5 5
      code/AssetLib/Obj/ObjFileMtlImporter.cpp
  19. 1 1
      code/AssetLib/Obj/ObjFileParser.cpp
  20. 11 11
      code/AssetLib/Obj/ObjTools.h
  21. 5 5
      code/AssetLib/SMD/SMDLoader.cpp
  22. 1 1
      code/AssetLib/SMD/SMDLoader.h
  23. 7 7
      code/AssetLib/Step/STEPFile.h
  24. 1 1
      code/AssetLib/X/XFileParser.cpp
  25. 1 1
      code/AssetLib/X3D/X3DImporter.cpp
  26. 1 1
      code/AssetLib/X3D/X3DImporter_Geometry2D.cpp
  27. 8 8
      code/AssetLib/glTF/glTFAsset.h
  28. 3 3
      code/AssetLib/glTF/glTFExporter.cpp
  29. 7 7
      code/AssetLib/glTF2/glTF2Asset.h
  30. 1 1
      code/AssetLib/glTF2/glTF2Asset.inl
  31. 9 9
      code/AssetLib/glTF2/glTF2Exporter.cpp
  32. 1 1
      code/Common/BaseImporter.cpp
  33. 2 2
      code/Common/Importer.cpp
  34. 1 1
      code/Common/PolyTools.h
  35. 1 1
      code/Common/RemoveComments.cpp
  36. 1 1
      code/Common/ScenePreprocessor.cpp
  37. 1 1
      code/Common/SpatialSort.cpp
  38. 1 1
      code/Common/Version.cpp
  39. 3 3
      code/PostProcessing/JoinVerticesProcess.cpp
  40. 1 1
      include/assimp/Bitmap.h
  41. 1 1
      include/assimp/DefaultIOStream.h
  42. 1 1
      include/assimp/Hash.h
  43. 1 1
      include/assimp/LogAux.h
  44. 2 2
      include/assimp/ObjMaterial.h
  45. 1 1
      include/assimp/SpatialSort.h
  46. 2 2
      include/assimp/XmlParser.h
  47. 2 2
      include/assimp/aabb.h
  48. 1 1
      include/assimp/ai_assert.h
  49. 3 3
      include/assimp/anim.h
  50. 1 1
      include/assimp/defs.h
  51. 3 3
      include/assimp/material.inl
  52. 1 1
      include/assimp/quaternion.inl
  53. 1 1
      include/assimp/scene.h
  54. 4 4
      include/assimp/vector3.h
  55. 4 4
      port/AndroidJNI/AndroidJNIIOSystem.cpp
  56. 3 3
      port/jassimp/jassimp-native/src/jassimp.cpp
  57. 1 1
      test/unit/AssimpAPITest_aiQuaternion.cpp
  58. 1 1
      test/unit/Common/uiScene.cpp
  59. 1 1
      tools/assimp_cmd/Main.cpp
  60. 1 1
      tools/assimp_view/MaterialManager.h

+ 1 - 1
code/AssetLib/3MF/D3MFOpcPackage.cpp

@@ -160,7 +160,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
                     // deal with zip-bug
                     rootFile = rootFile.substr(1);
                 }
-            } 
+            }
 
             ASSIMP_LOG_VERBOSE_DEBUG(rootFile);
 

+ 2 - 2
code/AssetLib/3MF/XmlSerializer.cpp

@@ -216,7 +216,7 @@ void XmlSerializer::ImportXml(aiScene *scene) {
     if (nullptr == scene) {
         return;
     }
-    
+
     scene->mRootNode = new aiNode(XmlTag::RootTag);
     XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
     if (node.empty()) {
@@ -444,7 +444,7 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
                             }
                             mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
                         }
-                    } 
+                    }
                 }
             }
 

+ 1 - 1
code/AssetLib/Assbin/AssbinExporter.h

@@ -56,5 +56,5 @@ namespace Assimp {
 void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
 
 }
-#endif 
+#endif
 #endif // AI_ASSBINEXPORTER_H_INC

+ 3 - 3
code/AssetLib/Assbin/AssbinFileWriter.cpp

@@ -291,15 +291,15 @@ public:
     size_t Read(void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override {
         return 0;
     }
-    
+
     aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) override {
         return aiReturn_FAILURE;
     }
-    
+
     size_t Tell() const override {
         return cursor;
     }
-    
+
     void Flush() override {
         // not implemented
     }

+ 5 - 5
code/AssetLib/Assjson/json_exporter.cpp

@@ -43,7 +43,7 @@ public:
         Flag_WriteSpecialFloats = 0x2,
         Flag_SkipWhitespaces = 0x4
     };
-    
+
     JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) :
             out(out), indent (""), newline("\n"), space(" "), buff (), first(false), flags(flags) {
         // make sure that all formatting happens using the standard, C locale and not the user's current locale
@@ -499,18 +499,18 @@ static void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
                 }
                 break;
 
-            case aiPTI_String: 
+            case aiPTI_String:
                 {
                     aiString s;
                     aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
                     out.SimpleValue(s);
-                } 
+                }
                 break;
-            case aiPTI_Buffer: 
+            case aiPTI_Buffer:
                 {
                     // binary data is written as series of hex-encoded octets
                     out.SimpleValue(prop->mData, prop->mDataLength);
-                } 
+                }
                 break;
             default:
                 ai_assert(false);

+ 1 - 1
code/AssetLib/C4D/C4DImporter.cpp

@@ -124,7 +124,7 @@ bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, b
     } else if ((!extension.length() || checkSig) && pIOHandler)   {
         // TODO
     }
-    
+
     return false;
 }
 

+ 1 - 1
code/AssetLib/Collada/ColladaLoader.cpp

@@ -1523,7 +1523,7 @@ void ColladaLoader::AddTexture(aiMaterial &mat,
         map = -1;
         for (std::string::const_iterator it = sampler.mUVChannel.begin(); it != sampler.mUVChannel.end(); ++it) {
             if (IsNumeric(*it)) {
-                map = strtoul10(&(*it));        
+                map = strtoul10(&(*it));
                 break;
             }
         }

+ 1 - 1
code/AssetLib/DXF/DXFLoader.cpp

@@ -371,7 +371,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
                 ASSIMP_LOG_ERROR("DXF: PolyLine instance is nullptr, skipping.");
                 continue;
             }
-            
+
             std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
 
             if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {

+ 2 - 2
code/AssetLib/FBX/FBXConverter.cpp

@@ -1563,7 +1563,7 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo, const ai
         out->mBones = nullptr;
         out->mNumBones = 0;
         return;
-    } 
+    }
 
     out->mBones = new aiBone *[bones.size()]();
     out->mNumBones = static_cast<unsigned int>(bones.size());
@@ -3228,7 +3228,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
     }
 
     bool ok = false;
-    
+
     const auto zero_epsilon = ai_epsilon;
 
     const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);

+ 48 - 33
code/AssetLib/FBX/FBXMeshGeometry.h

@@ -2,8 +2,7 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2022, assimp team
-
+Copyright (c) 2006-2023, assimp team
 
 All rights reserved.
 
@@ -53,22 +52,26 @@ namespace Assimp {
 namespace FBX {
 
 /**
- *  DOM base class for all kinds of FBX geometry
+ *  @brief DOM base class for all kinds of FBX geometry
  */
 class Geometry : public Object {
 public:
     /// @brief The class constructor with all parameters.
     /// @param id       The id.
-    /// @param element  
-    /// @param name 
-    /// @param doc 
+    /// @param element  The element instance
+    /// @param name     The name instance
+    /// @param doc      The document instance
     Geometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
+    
+    /// @brief The class destructor, default.
     virtual ~Geometry() = default;
 
-    /// Get the Skin attached to this geometry or nullptr
+    /// @brief Get the Skin attached to this geometry or nullptr.
+    /// @return The deformer skip instance as a pointer, nullptr if none.
     const Skin* DeformerSkin() const;
 
-    /// Get the BlendShape attached to this geometry or nullptr
+    /// @brief Get the BlendShape attached to this geometry or nullptr
+    /// @return The blendshape arrays.
     const std::vector<const BlendShape*>& GetBlendShapes() const;
 
 private:
@@ -78,59 +81,71 @@ private:
 
 typedef std::vector<int> MatIndexArray;
 
-
 /**
- *  DOM class for FBX geometry of type "Mesh"
+ *  @brief DOM class for FBX geometry of type "Mesh"
  */
 class MeshGeometry : public Geometry {
 public:
-    /** The class constructor */
+    /// @brief The class constructor
+    /// @param id       The id.
+    /// @param element  The element instance
+    /// @param name     The name instance
+    /// @param doc      The document instance
     MeshGeometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
 
-    /** The class destructor */
+    /// @brief The class destructor, default.
     virtual ~MeshGeometry() = default;
 
-    /** Get a list of all vertex points, non-unique*/
+    /// brief Get a vector of all vertex points, non-unique.
+    /// @return The vertices vector.
     const std::vector<aiVector3D>& GetVertices() const;
 
-    /** Get a list of all vertex normals or an empty array if
-    *  no normals are specified. */
+    /// @brief Get a vector of all vertex normals or an empty array if no normals are specified.
+    /// @return The normal vector.
     const std::vector<aiVector3D>& GetNormals() const;
 
-    /** Get a list of all vertex tangents or an empty array
-    *  if no tangents are specified */
+    /// @brief Get a vector of all vertex tangents or an empty array if no tangents are specified.
+    /// @return The vertex tangents vector.
     const std::vector<aiVector3D>& GetTangents() const;
 
-    /** Get a list of all vertex bi-normals or an empty array
-    *  if no bi-normals are specified */
+    /// @brief Get a vector of all vertex bi-normals or an empty array if no bi-normals are specified.
+    /// @return The binomal vector.
     const std::vector<aiVector3D>& GetBinormals() const;
 
-    /** Return list of faces - each entry denotes a face and specifies
-    *  how many vertices it has. Vertices are taken from the
-    *  vertex data arrays in sequential order. */
+    /// @brief Return list of faces - each entry denotes a face and specifies how many vertices it has. 
+    ///        Vertices are taken from the vertex data arrays in sequential order.
+    /// @return The face indices vector.
     const std::vector<unsigned int>& GetFaceIndexCounts() const;
 
-    /** Get a UV coordinate slot, returns an empty array if
-    *  the requested slot does not exist. */
+    /// @brief Get a UV coordinate slot, returns an empty array if the requested slot does not exist.
+    /// @param index    The requested texture coordinate slot.
+    /// @return The texture coordinates.
     const std::vector<aiVector2D>& GetTextureCoords( unsigned int index ) const;
 
-    /** Get a UV coordinate slot, returns an empty array if
-    *  the requested slot does not exist. */
+    /// @brief Get a UV coordinate slot, returns an empty array if the requested slot does not exist.
+    /// @param index    The requested texture coordinate slot.
+    /// @return The texture coordinate channel name.
     std::string GetTextureCoordChannelName( unsigned int index ) const;
 
-    /** Get a vertex color coordinate slot, returns an empty array if
-    *  the requested slot does not exist. */
+    /// @brief Get a vertex color coordinate slot, returns an empty array if the requested slot does not exist.
+    /// @param index    The requested texture coordinate slot.
+    /// @return The vertex color vector.
     const std::vector<aiColor4D>& GetVertexColors( unsigned int index ) const;
 
-    /** Get per-face-vertex material assignments */
+    /// @brief Get per-face-vertex material assignments.
+    /// @return The Material indices Array.
     const MatIndexArray& GetMaterialIndices() const;
 
-    /** Convert from a fbx file vertex index (for example from a #Cluster weight) or nullptr
-    * if the vertex index is not valid. */
+    /// @brief Convert from a fbx file vertex index (for example from a #Cluster weight) or nullptr if the vertex index is not valid.
+    /// @param in_index   The requested input index.
+    /// @param count      The number of indices.
+    /// @return The indices.
     const unsigned int* ToOutputVertexIndex( unsigned int in_index, unsigned int& count ) const;
 
-    /** Determine the face to which a particular output vertex index belongs.
-    *  This mapping is always unique. */
+    /// @brief Determine the face to which a particular output vertex index belongs.
+    ///        This mapping is always unique.
+    /// @param in_index   The requested input index.
+    /// @return The face-to-vertex index.
     unsigned int FaceForVertexIndex( unsigned int in_index ) const;
 
 private:

+ 1 - 1
code/AssetLib/FBX/FBXParser.cpp

@@ -187,7 +187,7 @@ Scope::Scope(Parser& parser,bool topLevel)
         if (str.empty()) {
             ParseError("unexpected content: empty string.");
         }
-        
+
         elements.insert(ElementMap::value_type(str,new_Element(*n,parser)));
 
         // Element() should stop at the next Key token (or right after a Close token)

+ 3 - 3
code/AssetLib/HMP/HMPLoader.cpp

@@ -327,7 +327,7 @@ void HMPImporter::CreateMaterial(const unsigned char *szCurrent,
         ReadFirstSkin(pcHeader->numskins, szCurrent, &szCurrent);
         *szCurrentOut = szCurrent;
         return;
-    } 
+    }
 
     // generate a default material
     const int iMode = (int)aiShadingMode_Gouraud;
@@ -484,11 +484,11 @@ void HMPImporter::GenerateTextureCoords(const unsigned int width, const unsigned
     if (uv == nullptr) {
         return;
     }
-    
+
     if (height == 0.0f || width == 0.0) {
         return;
     }
-    
+
     const float fY = (1.0f / height) + (1.0f / height) / height;
     const float fX = (1.0f / width) + (1.0f / width) / width;
 

+ 1 - 1
code/AssetLib/LWO/LWOAnimation.cpp

@@ -165,7 +165,7 @@ void AnimResolver::UpdateAnimRangeSetup() {
         if (delta == 0.0) {
             continue;
         }
-        
+
         const size_t old_size = (*it).keys.size();
         const float value_delta = (*it).keys.back().value - (*it).keys.front().value;
 

+ 1 - 1
code/AssetLib/LWO/LWOLoader.cpp

@@ -215,7 +215,7 @@ void LWOImporter::InternReadFile(const std::string &pFile,
         } else {
             mIsLWO2 = true;
         }
-        
+
         LoadLWO2File();
 
         // The newer lightwave format allows the user to configure the

+ 1 - 1
code/AssetLib/MD5/MD5Parser.h

@@ -394,7 +394,7 @@ private:
 
     bool SkipLine(const char* in, const char** out);
     bool SkipLine( );
-    bool SkipSpacesAndLineEnd( const char* in, const char** out);    
+    bool SkipSpacesAndLineEnd( const char* in, const char** out);
     bool SkipSpacesAndLineEnd();
     bool SkipSpaces();
 

+ 1 - 1
code/AssetLib/MDL/MDLMaterialLoader.cpp

@@ -470,7 +470,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
             ASSIMP_LOG_ERROR("Found a reference to an embedded DDS texture, but texture width is zero, aborting import.");
             return;
         }
-        
+
         pcNew.reset(new aiTexture);
         pcNew->mHeight = 0;
         pcNew->mWidth = iWidth;

+ 1 - 1
code/AssetLib/NFF/NFFLoader.h

@@ -107,7 +107,7 @@ private:
 
         aiColor3D color, diffuse, specular, ambient, emissive;
         ai_real refracti;
-        std::string texFile;        
+        std::string texFile;
         bool twoSided; // For NFF2
         bool shaded;
         ai_real opacity, shininess;

+ 5 - 5
code/AssetLib/Obj/ObjFileMtlImporter.cpp

@@ -514,16 +514,16 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString
             DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
             getFloat(it, m_DataItEnd, m_pModel->mCurrentMaterial->bump_multiplier);
             skipToken = 2;
-        } else if (!ASSIMP_strincmp(pPtr, BlendUOption, static_cast<unsigned int>(strlen(BlendUOption))) || 
+        } else if (!ASSIMP_strincmp(pPtr, BlendUOption, static_cast<unsigned int>(strlen(BlendUOption))) ||
                 !ASSIMP_strincmp(pPtr, BlendVOption, static_cast<unsigned int>(strlen(BlendVOption))) ||
-                !ASSIMP_strincmp(pPtr, BoostOption, static_cast<unsigned int>(strlen(BoostOption))) || 
-                !ASSIMP_strincmp(pPtr, ResolutionOption, static_cast<unsigned int>(strlen(ResolutionOption))) || 
+                !ASSIMP_strincmp(pPtr, BoostOption, static_cast<unsigned int>(strlen(BoostOption))) ||
+                !ASSIMP_strincmp(pPtr, ResolutionOption, static_cast<unsigned int>(strlen(ResolutionOption))) ||
                 !ASSIMP_strincmp(pPtr, ChannelOption, static_cast<unsigned int>(strlen(ChannelOption)))) {
             skipToken = 2;
         } else if (!ASSIMP_strincmp(pPtr, ModifyMapOption, static_cast<unsigned int>(strlen(ModifyMapOption)))) {
             skipToken = 3;
-        } else if (!ASSIMP_strincmp(pPtr, OffsetOption, static_cast<unsigned int>(strlen(OffsetOption))) || 
-                !ASSIMP_strincmp(pPtr, ScaleOption, static_cast<unsigned int>(strlen(ScaleOption))) || 
+        } else if (!ASSIMP_strincmp(pPtr, OffsetOption, static_cast<unsigned int>(strlen(OffsetOption))) ||
+                !ASSIMP_strincmp(pPtr, ScaleOption, static_cast<unsigned int>(strlen(ScaleOption))) ||
                 !ASSIMP_strincmp(pPtr, TurbulenceOption, static_cast<unsigned int>(strlen(TurbulenceOption)))) {
             skipToken = 4;
         }

+ 1 - 1
code/AssetLib/Obj/ObjFileParser.cpp

@@ -458,7 +458,7 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
             //OBJ USES 1 Base ARRAYS!!!!
             const char *token = &(*m_DataIt);
             const int iVal = ::atoi(token);
-            
+
             // increment iStep position based off of the sign and # of digits
             int tmp = iVal;
             if (iVal < 0) {

+ 11 - 11
code/AssetLib/Obj/ObjTools.h

@@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 namespace Assimp {
 
-/** 
+/**
  *  @brief  Returns true, if the last entry of the buffer is reached.
  *  @param[in] it   Iterator of current position.
  *  @param[in] end  Iterator with end of buffer.
@@ -67,7 +67,7 @@ inline bool isEndOfBuffer(char_t it, char_t end) {
     return (it == end);
 }
 
-/** 
+/**
  *  @brief  Returns next word separated by a space
  *  @param[in] pBuffer  Pointer to data buffer
  *  @param[in] pEnd     Pointer to end of buffer
@@ -85,7 +85,7 @@ inline Char_T getNextWord(Char_T pBuffer, Char_T pEnd) {
     return pBuffer;
 }
 
-/** 
+/**
  *  @brief  Returns pointer a next token
  *  @param[in] pBuffer  Pointer to data buffer
  *  @param[in] pEnd     Pointer to end of buffer
@@ -102,7 +102,7 @@ inline Char_T getNextToken(Char_T pBuffer, Char_T pEnd) {
     return getNextWord(pBuffer, pEnd);
 }
 
-/** 
+/**
  *  @brief  Skips a line
  *  @param[in]  it      Iterator set to current position
  *  @param[in]  end     Iterator set to end of scratch buffer for readout
@@ -131,7 +131,7 @@ inline char_t skipLine(char_t it, char_t end, unsigned int &uiLine) {
     return it;
 }
 
-/** 
+/**
  *  @brief  Get a name from the current line. Preserve space in the middle,
  *          but trim it at the end.
  *  @param[in]  it      set to current position
@@ -162,13 +162,13 @@ inline char_t getName(char_t it, char_t end, std::string &name) {
     std::string strName(pStart, &(*it));
     if (!strName.empty()) {
         name = strName;
-    } 
-    
+    }
+
 
     return it;
 }
 
-/** 
+/**
  *  @brief  Get a name from the current line. Do not preserve space
  *    in the middle, but trim it at the end.
  *  @param  it      set to current position
@@ -202,11 +202,11 @@ inline char_t getNameNoSpace(char_t it, char_t end, std::string &name) {
     if (!strName.empty()) {
         name = strName;
     }
-        
+
     return it;
 }
 
-/** 
+/**
  *  @brief  Get next word from given line
  *  @param[in] it      set to current position
  *  @param[in] end     set to end of scratch buffer for readout
@@ -230,7 +230,7 @@ inline char_t CopyNextWord(char_t it, char_t end, char *pBuffer, size_t length)
     return it;
 }
 
-/** 
+/**
  *  @brief  Get next float from given line
  *  @param[in]  it      set to current position
  *  @param[in]  end     set to end of scratch buffer for readout

+ 5 - 5
code/AssetLib/SMD/SMDLoader.cpp

@@ -82,13 +82,13 @@ static const aiImporterDesc desc = {
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
 SMDImporter::SMDImporter() :
-        configFrameID(), 
-        mBuffer(), 
-        pScene( nullptr ), 
-        iFileSize( 0 ), 
+        configFrameID(),
+        mBuffer(),
+        pScene( nullptr ),
+        iFileSize( 0 ),
         iSmallestFrame( INT_MAX ),
         dLengthOfAnim( 0.0 ),
-        bHasUVs(false ), 
+        bHasUVs(false ),
         iLineNumber((unsigned int)-1)  {
     // empty
 }

+ 1 - 1
code/AssetLib/SMD/SMDLoader.h

@@ -90,7 +90,7 @@ struct Face {
             iTexture(0x0), avVertices{} {
         // empty
     }
-    
+
     //! Texture index for the face
     unsigned int iTexture;
 

+ 7 - 7
code/AssetLib/Step/STEPFile.h

@@ -121,7 +121,7 @@ namespace STEP {
 
 // -------------------------------------------------------------------------------
 /** Exception class used by the STEP loading & parsing code. It is typically
- *  coupled with a line number. 
+ *  coupled with a line number.
  */
 // -------------------------------------------------------------------------------
 struct SyntaxError : DeadlyImportError {
@@ -230,7 +230,7 @@ private:
 };
 
 // -------------------------------------------------------------------------------
-/** Shared implementation for some of the primitive data type, i.e. int, float 
+/** Shared implementation for some of the primitive data type, i.e. int, float
  */
 // -------------------------------------------------------------------------------
 template <typename T>
@@ -278,7 +278,7 @@ public:
 typedef ENUMERATION BOOLEAN;
 
 // -------------------------------------------------------------------------------
-/** This is just a reference to an entity/object somewhere else 
+/** This is just a reference to an entity/object somewhere else
  */
 // -------------------------------------------------------------------------------
 class ENTITY : public PrimitiveDataType<uint64_t> {
@@ -302,7 +302,7 @@ public:
     }
 
 public:
-    /** @see DaraType::Parse 
+    /** @see DaraType::Parse
      */
     static std::shared_ptr<const EXPRESS::LIST> Parse(const char *&inout,
             uint64_t line = SyntaxError::LINE_NOT_SPECIFIED,
@@ -322,7 +322,7 @@ public:
 // -------------------------------------------------------------------------------
 /* Not exactly a full EXPRESS schema but rather a list of conversion functions
  * to extract valid C++ objects out of a STEP file. Those conversion functions
- * may, however, perform further schema validations. 
+ * may, however, perform further schema validations.
  */
 // -------------------------------------------------------------------------------
 class ConversionSchema {
@@ -384,7 +384,7 @@ struct HeaderInfo {
 };
 
 // ------------------------------------------------------------------------------
-/** Base class for all concrete object instances 
+/** Base class for all concrete object instances
  */
 // ------------------------------------------------------------------------------
 class Object {
@@ -511,7 +511,7 @@ private:
 
 // ------------------------------------------------------------------------------
 /** A LazyObject is created when needed. Before this happens, we just keep
- *  the text line that contains the object definition. 
+ *  the text line that contains the object definition.
  */
 // -------------------------------------------------------------------------------
 class LazyObject {

+ 1 - 1
code/AssetLib/X/XFileParser.cpp

@@ -183,7 +183,7 @@ XFileParser::XFileParser(const std::vector<char> &pBuffer) :
             P1 += ofs;
             est_out += MSZIP_BLOCK; // one decompressed block is 327861 in size
         }
-        
+
         // Allocate storage and terminating zero and do the actual uncompressing
         Compression compression;
         uncompressed.resize(est_out + 1);

+ 1 - 1
code/AssetLib/X3D/X3DImporter.cpp

@@ -471,7 +471,7 @@ void X3DImporter::ParseHelper_Node_Enter(X3DNodeElementBase *pNode) {
 
     mNodeElementCur->Children.push_back(pNode); // add new element to current element child list.
     mNodeElementCur = pNode; // switch current element to new one.
-}    
+}
 
 void X3DImporter::ParseHelper_Node_Exit() {
     // check if we can walk up.

+ 1 - 1
code/AssetLib/X3D/X3DImporter_Geometry2D.cpp

@@ -263,7 +263,7 @@ void X3DImporter::readDisk2D(XmlNode &node) {
             //
             if (tlist_i.size() < 2) {
                 // tlist_i and tlist_o has equal size.
-                throw DeadlyImportError("Disk2D. Not enough points for creating quad list."); 
+                throw DeadlyImportError("Disk2D. Not enough points for creating quad list.");
             }
 
             // add all quads except last

+ 8 - 8
code/AssetLib/glTF/glTFAsset.h

@@ -260,7 +260,7 @@ public:
         VEC4,
         MAT2,
         MAT3,
-        MAT4 
+        MAT4
     };
 
     inline static Value FromString(const char *str) {
@@ -288,8 +288,8 @@ private:
     };
 
     template <int N>
-    struct data { 
-        static const Info infos[NUM_VALUES]; 
+    struct data {
+        static const Info infos[NUM_VALUES];
     };
 };
 
@@ -297,11 +297,11 @@ private:
 template <int N>
 const AttribType::Info AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
     { "SCALAR", 1 },
-    { "VEC2", 2 }, 
-    { "VEC3", 3 }, 
-    { "VEC4", 4 }, 
-    { "MAT2", 4 }, 
-    { "MAT3", 9 }, 
+    { "VEC2", 2 },
+    { "VEC3", 3 },
+    { "VEC4", 4 },
+    { "MAT2", 4 },
+    { "MAT3", 9 },
     { "MAT4", 16 }
 };
 

+ 3 - 3
code/AssetLib/glTF/glTFExporter.cpp

@@ -322,7 +322,7 @@ void glTFExporter::GetTexSampler(const aiMaterial* mat, glTF::TexProperty& prop)
     prop.texture->sampler->minFilter = SamplerMinFilter_Linear;
 }
 
-void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop, 
+void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop,
         const char* propName, int type, int idx, aiTextureType tt) {
     aiString tex;
     aiColor4D col;
@@ -370,9 +370,9 @@ void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& pr
     }
 
     if (mat->Get(propName, type, idx, col) == AI_SUCCESS) {
-        prop.color[0] = col.r; 
+        prop.color[0] = col.r;
         prop.color[1] = col.g;
-        prop.color[2] = col.b; 
+        prop.color[2] = col.b;
         prop.color[3] = col.a;
     }
 }

+ 7 - 7
code/AssetLib/glTF2/glTF2Asset.h

@@ -1123,13 +1123,13 @@ public:
         bool KHR_texture_basisu;
 
         Extensions() :
-                KHR_materials_pbrSpecularGlossiness(false), 
-                KHR_materials_unlit(false), 
-                KHR_lights_punctual(false), 
-                KHR_texture_transform(false), 
-                KHR_materials_sheen(false), 
-                KHR_materials_clearcoat(false), 
-                KHR_materials_transmission(false), 
+                KHR_materials_pbrSpecularGlossiness(false),
+                KHR_materials_unlit(false),
+                KHR_lights_punctual(false),
+                KHR_texture_transform(false),
+                KHR_materials_sheen(false),
+                KHR_materials_clearcoat(false),
+                KHR_materials_transmission(false),
                 KHR_materials_volume(false),
                 KHR_materials_ior(false),
                 KHR_materials_emissive_strength(false),

+ 1 - 1
code/AssetLib/glTF2/glTF2Asset.inl

@@ -1903,7 +1903,7 @@ inline void Asset::Load(const std::string &pFile, bool isBinary)
     std::vector<char> sceneData;
     rapidjson::Document doc = ReadDocument(*stream, isBinary, sceneData);
 
-    // If a schemaDocumentProvider is available, see if the glTF schema is present. 
+    // If a schemaDocumentProvider is available, see if the glTF schema is present.
     // If so, use it to validate the document.
     if (mSchemaDocumentProvider) {
         if (const rapidjson::SchemaDocument *gltfSchema = mSchemaDocumentProvider->GetRemoteDocument("glTF.schema.json", 16)) {

+ 9 - 9
code/AssetLib/glTF2/glTF2Exporter.cpp

@@ -516,7 +516,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsi
     if (mat.GetTextureCount(tt) == 0) {
         return;
     }
-        
+
     aiString tex;
 
     // Read texcoord (UV map index)
@@ -855,13 +855,13 @@ void glTF2Exporter::ExportMaterials() {
                     mAsset->extensionsUsed.KHR_materials_transmission = true;
                     m->materialTransmission = Nullable<MaterialTransmission>(transmission);
                 }
-                
+
                 MaterialVolume volume;
                 if (GetMatVolume(mat, volume)) {
                     mAsset->extensionsUsed.KHR_materials_volume = true;
                     m->materialVolume = Nullable<MaterialVolume>(volume);
                 }
-                                
+
                 MaterialIOR ior;
                 if (GetMatIOR(mat, ior)) {
                     mAsset->extensionsUsed.KHR_materials_ior = true;
@@ -921,7 +921,7 @@ Ref<Node> FindSkeletonRootJoint(Ref<Skin> &skinRef) {
     return parentNodeRef;
 }
 
-void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buffer> &bufferRef, Ref<Skin> &skinRef, 
+void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buffer> &bufferRef, Ref<Skin> &skinRef,
         std::vector<aiMatrix4x4> &inverseBindMatricesData) {
     if (aimesh->mNumBones < 1) {
         return;
@@ -985,14 +985,14 @@ void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buf
                 vertexJointData[vertexId][jointsPerVertex[vertexId]] = static_cast<float>(jointNamesIndex);
                 vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
 
-                jointsPerVertex[vertexId] += 1;   
+                jointsPerVertex[vertexId] += 1;
             }
         }
 
     } // End: for-loop mNumMeshes
 
     Mesh::Primitive &p = meshRef->primitives.back();
-    Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices, 
+    Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
         vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
     if (vertexJointAccessor) {
         size_t offset = vertexJointAccessor->bufferView->byteOffset;
@@ -1090,7 +1090,7 @@ void glTF2Exporter::ExportMeshes() {
             }
         }
 
-        Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, 
+        Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3,
             AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
         if (n) {
             p.attributes.normal.push_back(n);
@@ -1112,7 +1112,7 @@ void glTF2Exporter::ExportMeshes() {
             if (aim->mNumUVComponents[i] > 0) {
                 AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
 
-                Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], 
+                Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i],
                     AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
                 if (tc) {
                     p.attributes.texcoord.push_back(tc);
@@ -1140,7 +1140,7 @@ void glTF2Exporter::ExportMeshes() {
                 }
             }
 
-            p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR, 
+            p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR,
                 ComponentType_UNSIGNED_INT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
         }
 

+ 1 - 1
code/Common/BaseImporter.cpp

@@ -247,7 +247,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
     }
 
     if (ext2 && !ASSIMP_stricmp(ext_real, ext2)) {
-        return true;        
+        return true;
     }
 
     return false;

+ 2 - 2
code/Common/Importer.cpp

@@ -1118,7 +1118,7 @@ bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) {
 // Set a configuration property
 bool Importer::SetPropertyPointer(const char* szName, void* value) {
     ai_assert(nullptr != pimpl);
-    
+
     bool existing;
     ASSIMP_BEGIN_EXCEPTION_REGION();
         existing = SetGenericProperty<void*>(pimpl->mPointerProperties, szName,value);
@@ -1162,7 +1162,7 @@ aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& i
 // Get a configuration property
 void* Importer::GetPropertyPointer(const char* szName, void* iErrorReturn /*= nullptr*/) const {
     ai_assert(nullptr != pimpl);
-    
+
     return GetGenericProperty<void*>(pimpl->mPointerProperties,szName,iErrorReturn);
 }
 

+ 1 - 1
code/Common/PolyTools.h

@@ -88,7 +88,7 @@ inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp)
     if (denom == 0.0) {
         return false;
     }
-    
+
     const double invDenom = 1.0 / denom;
     dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
     dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;

+ 1 - 1
code/Common/RemoveComments.cpp

@@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ----------------------------------------------------------------------
 */
 
-/** 
+/**
  *  @file  RemoveComments.cpp
  *  @brief Defines the CommentRemover utility class
  */

+ 1 - 1
code/Common/ScenePreprocessor.cpp

@@ -106,7 +106,7 @@ void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
         if (!mesh->mTextureCoords[i]) {
             mesh->mNumUVComponents[i] = 0;
             continue;
-        } 
+        }
 
         if (!mesh->mNumUVComponents[i]) {
             mesh->mNumUVComponents[i] = 2;

+ 1 - 1
code/Common/SpatialSort.cpp

@@ -94,7 +94,7 @@ ai_real SpatialSort::CalculateDistance(const aiVector3D &pPosition) const {
 void SpatialSort::Finalize() {
     const ai_real scale = 1.0f / mPositions.size();
     for (unsigned int i = 0; i < mPositions.size(); i++) {
-        mCentroid += scale * mPositions[i].mPosition; 
+        mCentroid += scale * mPositions[i].mPosition;
     }
     for (unsigned int i = 0; i < mPositions.size(); i++) {
         mPositions[i].mDistance = CalculateDistance(mPositions[i].mPosition);

+ 1 - 1
code/Common/Version.cpp

@@ -185,6 +185,6 @@ ASSIMP_API aiScene::~aiScene() {
     aiMetadata::Dealloc(mMetaData);
 
     delete[] mSkeletons;
-    
+
     delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
 }

+ 3 - 3
code/PostProcessing/JoinVerticesProcess.cpp

@@ -95,7 +95,7 @@ void JoinVerticesProcess::Execute( aiScene* pScene) {
             ASSIMP_LOG_DEBUG("JoinVerticesProcess finished ");
             return;
         }
-        
+
         // Show statistics
         ASSIMP_LOG_INFO("JoinVerticesProcess finished | Verts in: ", iNumOldVertices,
             " out: ", iNumVertices, " | ~",
@@ -234,7 +234,7 @@ struct std::hash<Vertex> {
     std::size_t operator()(Vertex const& v) const noexcept {
         size_t seed = 0;
         hash_combine(seed, v.position.x ,v.position.y,v.position.z);
-        return seed; 
+        return seed;
     }
 };
 //template specialization for std::equal_to for Vertex
@@ -410,7 +410,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
                     }
                     if (weightAlreadyExists) {
                         continue;
-                    }                    
+                    }
                     aiVertexWeight nw;
                     nw.mVertexId = replaceIndex[ ow.mVertexId ];
                     nw.mWeight = ow.mWeight;

+ 1 - 1
include/assimp/Bitmap.h

@@ -63,7 +63,7 @@ namespace Assimp {
 class IOStream;
 
 // ---------------------------------------------------------------------------
-/** 
+/**
  *  This class is used to store and write bitmap information.
  */
 class ASSIMP_API Bitmap {

+ 1 - 1
include/assimp/DefaultIOStream.h

@@ -74,7 +74,7 @@ class ASSIMP_API DefaultIOStream : public IOStream {
 #endif // __ANDROID__
 
 protected:
-    /// @brief 
+    /// @brief
     DefaultIOStream() AI_NO_EXCEPT;
 
     /// @brief The class constructor with the file name and the stream.

+ 1 - 1
include/assimp/Hash.h

@@ -77,7 +77,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 inline uint32_t SuperFastHash (const char * data, uint32_t len = 0, uint32_t hash = 0) {
     uint32_t tmp;
     int rem;
-    
+
     if (data == NULL) return 0;
     if (len == 0)len = (uint32_t)::strlen(data);
 

+ 1 - 1
include/assimp/LogAux.h

@@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 namespace Assimp {
 
 /// @brief Logger class, which will extend the class by log-functions.
-/// @tparam TDeriving 
+/// @tparam TDeriving
 template<class TDeriving>
 class LogFunctions {
 public:

+ 2 - 2
include/assimp/ObjMaterial.h

@@ -41,7 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 /** @file OBJMATERIAL.h
  *  @brief Obj-specific material macros
- *  
+ *
  */
 
 #ifndef AI_OBJMATERIAL_H_INC
@@ -64,7 +64,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 // Pure key names for all obj texture-related properties
 //! @cond MATS_DOC_FULL
 
-// support for bump -bm 
+// support for bump -bm
 #define _AI_MATKEY_OBJ_BUMPMULT_BASE "$tex.bumpmult"
 //! @endcond
 

+ 1 - 1
include/assimp/SpatialSort.h

@@ -162,7 +162,7 @@ protected:
         unsigned int mIndex; ///< The vertex referred by this entry
         aiVector3D mPosition; ///< Position
         /// Distance of this vertex to the sorting plane. This is set by Finalize.
-        ai_real mDistance; 
+        ai_real mDistance;
 
         Entry() AI_NO_EXCEPT
                 : mIndex(std::numeric_limits<unsigned int>::max()),

+ 2 - 2
include/assimp/XmlParser.h

@@ -58,8 +58,8 @@ namespace Assimp {
 struct find_node_by_name_predicate {
     /// @brief The default constructor.
     find_node_by_name_predicate() = default;
-    
-    
+
+
     std::string mName; ///< The name to find.
     find_node_by_name_predicate(const std::string &name) :
             mName(name) {

+ 2 - 2
include/assimp/aabb.h

@@ -50,8 +50,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/vector3.h>
 
 // ---------------------------------------------------------------------------
-/** 
- *  An axis-aligned bounding box.  
+/**
+ *  An axis-aligned bounding box.
  */
 struct aiAABB {
     C_STRUCT aiVector3D mMin;

+ 1 - 1
include/assimp/ai_assert.h

@@ -55,7 +55,7 @@ namespace Assimp {
 
 /// @brief Assert violation behavior can be customized: see AssertHandler.h.
 /// @param failedExpression     The expression to validate.
-/// @param file                 The file location    
+/// @param file                 The file location
 /// @param line                 The line number
 ASSIMP_API void aiAssertViolation(const char* failedExpression, const char* file, int line);
 

+ 3 - 3
include/assimp/anim.h

@@ -98,7 +98,7 @@ struct aiVectorKey {
     bool operator<(const aiVectorKey &rhs) const {
         return mTime < rhs.mTime;
     }
-    
+
     bool operator>(const aiVectorKey &rhs) const {
         return mTime > rhs.mTime;
     }
@@ -132,7 +132,7 @@ struct aiQuatKey {
     bool operator==(const aiQuatKey &rhs) const {
         return rhs.mValue == this->mValue;
     }
-    
+
     bool operator!=(const aiQuatKey &rhs) const {
         return rhs.mValue != this->mValue;
     }
@@ -141,7 +141,7 @@ struct aiQuatKey {
     bool operator<(const aiQuatKey &rhs) const {
         return mTime < rhs.mTime;
     }
-    
+
     bool operator>(const aiQuatKey &rhs) const {
         return mTime > rhs.mTime;
     }

+ 1 - 1
include/assimp/defs.h

@@ -190,7 +190,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #ifdef __cplusplus
 /* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
- * in doxydocs. 
+ * in doxydocs.
  */
 #define C_STRUCT
 #define C_ENUM

+ 3 - 3
include/assimp/material.inl

@@ -100,7 +100,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
 // std::min has in some cases a conflict with a defined min
 #ifdef min
 #   undef min
-#endif 
+#endif
         iNum = static_cast<unsigned int>(std::min(static_cast<size_t>(iNum),prop->mDataLength / sizeof(Type)));
         std::memcpy(pOut,prop->mData,iNum * sizeof(Type));
         if (pMax) {
@@ -227,8 +227,8 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
 
 // ---------------------------------------------------------------------------
 template<class TYPE>
-aiReturn aiMaterial::AddProperty (const TYPE* pInput, 
-        const unsigned int pNumValues, const char* pKey, unsigned int type, 
+aiReturn aiMaterial::AddProperty (const TYPE* pInput,
+        const unsigned int pNumValues, const char* pKey, unsigned int type,
         unsigned int index) {
     return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(TYPE),
         pKey,type,index,aiPTI_Buffer);

+ 1 - 1
include/assimp/quaternion.inl

@@ -237,7 +237,7 @@ inline void aiQuaterniont<TReal>::Interpolate( aiQuaterniont& pOut, const aiQuat
 
     // Calculate coefficients
     TReal sclp, sclq;
-    
+
     if ((static_cast<TReal>(1.0) - cosom) > ai_epsilon) // 0.0001 -> some epsillon
     {
         // Standard case (slerp)

+ 1 - 1
include/assimp/scene.h

@@ -450,7 +450,7 @@ struct aiScene
 };
 
 #ifdef __cplusplus
-} 
+}
 #endif //! extern "C"
 
 #endif // AI_SCENE_H_INC

+ 4 - 4
include/assimp/vector3.h

@@ -70,17 +70,17 @@ class aiVector3t {
 public:
     /// @brief  The default class constructor.
     aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}
-    
+
     /// @brief  The class constructor with the components.
     /// @param  _x  The x-component for the vector.
     /// @param  _y  The y-component for the vector.
     /// @param  _z  The z-component for the vector.
     aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
-    
+
     /// @brief  The class constructor with a default value.
     /// @param  _xyz  The value for x, y and z.
     explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
-    
+
     /// @brief  The copy constructor.
     /// @param  o The instance to copy from.
     aiVector3t( const aiVector3t& o ) = default;
@@ -113,7 +113,7 @@ public:
     bool operator!= (const aiVector3t& other) const;
     bool operator < (const aiVector3t& other) const;
 
-    /// @brief  
+    /// @brief
     bool Equal(const aiVector3t &other, TReal epsilon = ai_epsilon) const;
 
     template <typename TOther>

+ 4 - 4
port/AndroidJNI/AndroidJNIIOSystem.cpp

@@ -84,7 +84,7 @@ AndroidJNIIOSystem::~AndroidJNIIOSystem() {
 bool AndroidJNIIOSystem::Exists( const char* pFile) const {
     AAsset* asset = AAssetManager_open(mApkAssetManager, pFile, AASSET_MODE_UNKNOWN);
     FILE* file = ::fopen( (mApkWorkspacePath + getOsSeparator() + std::string(pFile)).c_str(), "rb");
-	
+
     if (!asset && !file) {
         __android_log_print(ANDROID_LOG_ERROR, "Assimp", "Asset manager can not find: %s", pFile);
         return false;
@@ -94,7 +94,7 @@ bool AndroidJNIIOSystem::Exists( const char* pFile) const {
     if (file) {
         ::fclose( file);
     }
-    
+
     return true;
 }
 
@@ -140,7 +140,7 @@ bool AndroidJNIIOSystem::AndroidExtractAsset(std::string name) {
         __android_log_print(ANDROID_LOG_DEFAULT, "Assimp", "Asset already extracted");
         return true;
     }
-	
+
     // Open file
     AAsset* asset = AAssetManager_open(mApkAssetManager, name.c_str(),
 			AASSET_MODE_UNKNOWN);
@@ -182,7 +182,7 @@ bool AndroidJNIIOSystem::AndroidExtractAsset(std::string name) {
         __android_log_print(ANDROID_LOG_ERROR, "assimp", "Asset not found: %s", name.c_str());
         return false;
     }
-	
+
     return true;
 }
 

+ 3 - 3
port/jassimp/jassimp-native/src/jassimp.cpp

@@ -558,13 +558,13 @@ class JavaIOSystem : public Assimp::IOSystem {
 	    	lprintf("NULL object from AiIOSystem.open\n");
 	    	return NULL;
 	    }
-	
+
 	    size_t size = calli(mJniEnv, jStream, "jassimp/AiIOStream", "getFileSize", "()I");
 	    lprintf("Model file size is %d\n", size);
-	
+
 	    char* buffer = (char*)malloc(size);
 	    jobject javaBuffer = mJniEnv->NewDirectByteBuffer(buffer, size);
-	
+
 	    jvalue readParams[1];
 	    readParams[0].l = javaBuffer;
 	    if(call(mJniEnv, jStream, "jassimp/AiIOStream", "read", "(Ljava/nio/ByteBuffer;)Z", readParams))

+ 1 - 1
test/unit/AssimpAPITest_aiQuaternion.cpp

@@ -120,7 +120,7 @@ TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionMultiplyTest) {
     result_c = result_cpp = random_quat();
     result_cpp = result_cpp * temp;
     aiQuaternionMultiply(&result_c, &temp);
-    
+
     EXPECT_FLOAT_EQ(result_cpp.x, result_c.x);
     EXPECT_FLOAT_EQ(result_cpp.y, result_c.y);
     EXPECT_FLOAT_EQ(result_cpp.z, result_c.z);

+ 1 - 1
test/unit/Common/uiScene.cpp

@@ -91,7 +91,7 @@ TEST_F(utScene, getShortFilenameTest) {
 
 TEST_F(utScene, deepCopyTest) {
     scene->mRootNode = new aiNode();
-    
+
     scene->mNumMeshes = 1;
     scene->mMeshes = new aiMesh *[scene->mNumMeshes] ();
     scene->mMeshes[0] = new aiMesh ();

+ 1 - 1
tools/assimp_cmd/Main.cpp

@@ -303,7 +303,7 @@ const aiScene* ImportModel(
 	const clock_t first = clock();
     ConsoleProgressHandler *ph = new ConsoleProgressHandler;
     globalImporter->SetProgressHandler(ph);
-    
+
 	const aiScene* scene = globalImporter->ReadFile(path,imp.ppFlags);
 
 	if (imp.showLog) {

+ 1 - 1
tools/assimp_view/MaterialManager.h

@@ -73,7 +73,7 @@ public:
     /// A shader is considered to be identical if it has the same input
     /// signature and takes the same number of texture channels.
     int CreateMaterial(AssetHelper::MeshHelper *pcMesh, const aiMesh *pcSource);
-    
+
     ///	@brief  Setup the material for a given mesh.
     /// @param  pcMesh   Mesh to be rendered
     /// @param  pcProj   Projection matrix