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@@ -1,371 +0,0 @@
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-/*
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----------------------------------------------------------------------------
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-Open Asset Import Library (ASSIMP)
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----------------------------------------------------------------------------
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-
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-Copyright (c) 2006-2008, ASSIMP Development Team
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-
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-All rights reserved.
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-
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-Redistribution and use of this software in source and binary forms,
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-with or without modification, are permitted provided that the following
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-conditions are met:
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-
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-* Redistributions of source code must retain the above
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- copyright notice, this list of conditions and the
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- following disclaimer.
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-
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-* Redistributions in binary form must reproduce the above
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- copyright notice, this list of conditions and the
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- following disclaimer in the documentation and/or other
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- materials provided with the distribution.
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-
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-* Neither the name of the ASSIMP team, nor the names of its
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- contributors may be used to endorse or promote products
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- derived from this software without specific prior
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- written permission of the ASSIMP Development Team.
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-
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-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------------
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-*/
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-
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-/** @file Implementation of the MDR importer class */
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-
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-#include "AssimpPCH.h"
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-#include "MDRLoader.h"
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-
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-using namespace Assimp;
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-using namespace Assimp::MDR;
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-
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-
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-// ------------------------------------------------------------------------------------------------
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-// Constructor to be privately used by Importer
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-MDRImporter::MDRImporter()
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-{
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-}
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-
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-// ------------------------------------------------------------------------------------------------
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-// Destructor, private as well
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-MDRImporter::~MDRImporter()
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-{
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-}
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-
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-// ------------------------------------------------------------------------------------------------
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-// Returns whether the class can handle the format of the given file.
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-bool MDRImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
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-{
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- // simple check of file extension is enough for the moment
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- std::string::size_type pos = pFile.find_last_of('.');
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- // no file extension - can't read
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- if( pos == std::string::npos)
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- return false;
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- std::string extension = pFile.substr( pos);
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-
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- return !(extension.length() != 4 || extension[0] != '.' ||
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- extension[1] != 'm' && extension[1] != 'M' ||
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- extension[2] != 'd' && extension[2] != 'D' ||
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- extension[3] != 'r' && extension[3] != 'R');
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-}
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-
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-// ------------------------------------------------------------------------------------------------
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-// Uncompress a matrix
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-void MDRImporter::MatrixUncompress(aiMatrix4x4& mat,const uint8_t * compressed)
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-{
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- int value;
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-
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- // First decompress the translation part
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- for (unsigned int n = 0; n < 3;++n)
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- {
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- value = (int)((uint16_t *)(compressed))[n];
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- mat[0][n] = ((float)(value-(1<<15)))/64.f;
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- }
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-
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- // Then decompress the rotation matrix
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- for (unsigned int n = 0, p = 3; n < 3;++n)
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- {
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- for (unsigned int m = 0; m < 3;++m,++p)
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- {
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- value = (int)((uint16_t *)(compressed))[p];
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- mat[n][m]=((float)(value-(1<<15)))*(1.0f/(float)((1<<(15))-2));
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- }
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- }
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-
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- // now zero the final row of the matrix
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- mat[3][0] = mat[3][1] = mat[3][2] = 0.f;
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- mat[3][3] = 1.f;
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-}
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-
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-// ------------------------------------------------------------------------------------------------
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-// Validate the header of the given MDR file
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-void MDRImporter::ValidateHeader()
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-{
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- // Check the magic word - '5MDR'
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- if (pcHeader->ident != AI_MDR_MAGIC_NUMBER_BE &&
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- pcHeader->ident != AI_MDR_MAGIC_NUMBER_LE)
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- {
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- char szBuffer[5];
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- szBuffer[0] = ((char*)&pcHeader->ident)[0];
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- szBuffer[1] = ((char*)&pcHeader->ident)[1];
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- szBuffer[2] = ((char*)&pcHeader->ident)[2];
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- szBuffer[3] = ((char*)&pcHeader->ident)[3];
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- szBuffer[4] = '\0';
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-
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- throw new ImportErrorException("Invalid MDR magic word: should be 5MDR, the "
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- "magic word found is " + std::string( szBuffer ));
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- }
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-
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- // Big endian - swap the fields in the header
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- AI_SWAP4(pcHeader->numBones);
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- AI_SWAP4(pcHeader->numFrames);
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- AI_SWAP4(pcHeader->ofsFrames);
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- AI_SWAP4(pcHeader->ofsLODs);
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- AI_SWAP4(pcHeader->ofsTags);
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- AI_SWAP4(pcHeader->version);
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- AI_SWAP4(pcHeader->numTags);
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- AI_SWAP4(pcHeader->numLODs);
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-
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- // MDR file version should always be 2
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- if (pcHeader->version != AI_MDR_VERSION)
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- DefaultLogger::get()->warn("Unsupported MDR file version (2 was expected)");
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-
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- // We compute the vertex positions from the bones,
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- // so we need at least one bone.
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- if (!pcHeader->numBones)
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- DefaultLogger::get()->warn("MDR: At least one bone must be there");
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-
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- // We should have at least the first LOD in the valid range
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- if (pcHeader->ofsLODs > (int)fileSize)
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- throw new ImportErrorException("MDR: header is invalid - LOD out of range");
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-
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- // header::ofsFrames is negative if the frames are compressed
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- if (pcHeader->ofsFrames < 0)
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- {
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- // Ugly, but it will be our only change to make further
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- // reading easier
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- int32_t* p = const_cast<int32_t*>(&pcHeader->ofsFrames);
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- *p = -pcHeader->ofsFrames;
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- compressed = true;
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- DefaultLogger::get()->info("MDR: Compressed frames");
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- }
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- else compressed = false;
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-
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- // validate all frames
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- if ( pcHeader->ofsFrames + sizeof(MDR::Frame) *
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- (pcHeader->numBones -1) * sizeof(MDR::Bone) *
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- pcHeader->numFrames > fileSize)
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- {
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- throw new ImportErrorException("MDR: header is invalid - frame out of range");
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- }
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-
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- // Check whether the requested frame is existing
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- if (configFrameID >= (unsigned int) pcHeader->numFrames)
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- throw new ImportErrorException("The requested frame is not available");
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-}
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-
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-// ------------------------------------------------------------------------------------------------
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-// Validate the surface header of a given MDR file LOD
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-void MDRImporter::ValidateLODHeader(BE_NCONST MDR::LOD* pcLOD)
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-{
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- AI_SWAP4(pcLOD->ofsSurfaces);
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- AI_SWAP4(pcLOD->numSurfaces);
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- AI_SWAP4(pcLOD->ofsEnd);
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-
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- const unsigned int iMax = fileSize - (unsigned int)((int8_t*)pcLOD-(int8_t*)pcHeader);
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-
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- // We should have at least one surface here
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- if (!pcLOD->numSurfaces)
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- throw new ImportErrorException("MDR: LOD has zero surfaces assigned");
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-
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- if (pcLOD->ofsSurfaces > iMax)
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- throw new ImportErrorException("MDR: LOD header is invalid - surface out of range");
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-}
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-
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-// ------------------------------------------------------------------------------------------------
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-// Validate the header of a given MDR file surface
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-void MDRImporter::ValidateSurfaceHeader(BE_NCONST MDR::Surface* pcSurf)
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-{
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- AI_SWAP4(pcSurf->ident);
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- AI_SWAP4(pcSurf->numBoneReferences);
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- AI_SWAP4(pcSurf->numTriangles);
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- AI_SWAP4(pcSurf->numVerts);
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- AI_SWAP4(pcSurf->ofsBoneReferences);
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- AI_SWAP4(pcSurf->ofsEnd);
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- AI_SWAP4(pcSurf->ofsTriangles);
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- AI_SWAP4(pcSurf->ofsVerts);
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- AI_SWAP4(pcSurf->shaderIndex);
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-
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- // Find out how many bytes
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- const unsigned int iMax = fileSize - (unsigned int)((int8_t*)pcSurf-(int8_t*)pcHeader);
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-
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- // Not exact - there could be extra data in the vertices.
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- if (pcSurf->ofsTriangles + pcSurf->numTriangles*sizeof(MDR::Triangle) > iMax ||
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- pcSurf->ofsVerts + pcSurf->numVerts*sizeof(MDR::Vertex) > iMax)
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- {
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- throw new ImportErrorException("MDR: Surface header is invalid");
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- }
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-}
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-
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-// ------------------------------------------------------------------------------------------------
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-// Setup configuration properties
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-void MDRImporter::SetupProperties(const Importer* pImp)
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-{
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- // **************************************************************
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- // The AI_CONFIG_IMPORT_MDR_KEYFRAME option overrides the
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- // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
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- // **************************************************************
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- configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDR_KEYFRAME,0xffffffff);
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-
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- if(0xffffffff == configFrameID)
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- configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
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-}
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-
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-// ------------------------------------------------------------------------------------------------
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-// Imports the given file into the given scene structure.
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-void MDRImporter::InternReadFile( const std::string& pFile,
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- aiScene* pScene, IOSystem* pIOHandler)
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-{
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- boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
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-
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- // Check whether we can read from the file
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- if( file.get() == NULL)
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- throw new ImportErrorException( "Failed to open MDR file " + pFile + ".");
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-
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- // Check whether the mdr file is large enough to contain the file header
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- fileSize = (unsigned int)file->FileSize();
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- if( fileSize < sizeof(MDR::Header))
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- throw new ImportErrorException( "MDR File is too small.");
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-
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- // Copy the contents of the file to a buffer
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- std::vector<unsigned char> mBuffer2(fileSize);
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- file->Read( &mBuffer2[0], 1, fileSize);
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- mBuffer = &mBuffer2[0];
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-
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- // Validate the file header and do BigEndian byte swapping for all sub headers
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- pcHeader = (BE_NCONST MDR::Header*)mBuffer;
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- ValidateHeader();
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-
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- // Go to the first LOD
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- LE_NCONST MDR::LOD* lod = (LE_NCONST MDR::LOD*)((uint8_t*)pcHeader+pcHeader->ofsLODs);
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- std::vector<aiMesh*> outMeshes;
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- outMeshes.reserve(lod->numSurfaces);
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-
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- // Get a pointer to the first surface and continue processing them all
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- LE_NCONST MDR::Surface* surf = (LE_NCONST MDR::Surface*)((uint8_t*)lod+lod->ofsSurfaces);
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- for (uint32_t i = 0; i < lod->numSurfaces; ++i)
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- {
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- // The surface must have a) faces b) vertices and c) bone references
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- if (surf->numTriangles && surf->numVerts && surf->numBoneReferences)
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- {
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- outMeshes.push_back(new aiMesh());
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- aiMesh* mesh = outMeshes.back();
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-
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- mesh->mNumFaces = surf->numTriangles;
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- mesh->mNumVertices = mesh->mNumFaces*3;
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- mesh->mNumBones = surf->numBoneReferences;
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-
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- mesh->mFaces = new aiFace[mesh->mNumFaces];
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- mesh->mVertices = new aiVector3D[mesh->mNumVertices];
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- mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
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- mesh->mBones = new aiBone*[mesh->mNumBones];
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-
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- // Allocate output bones and generate proper names for them
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- for (unsigned int p = 0; p < mesh->mNumBones;++p)
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- {
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- aiBone* bone = mesh->mBones[p] = new aiBone();
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- bone->mName.length = ::sprintf( bone->mName.data, "B_%i",p);
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- }
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-
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- std::vector<BoneWeightInfo> mWeights;
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- mWeights.reserve(surf->numVerts << 1);
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-
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- std::vector<VertexInfo> mVertices(surf->numVerts);
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-
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- // get a pointer to the first vertex
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- LE_NCONST MDR::Vertex* v = (LE_NCONST MDR::Vertex*)((uint8_t*)surf+surf->ofsVerts);
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- for (unsigned int m = 0; m < surf->numVerts; ++m)
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- {
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- // get a pointer to the next vertex
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- v = (LE_NCONST MDR::Vertex*)((uint8_t*)(v+1) + v->numWeights*sizeof(MDR::Weight));
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-
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- // Big Endian - swap the vertex data structure
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-#ifndef AI_BUILD_BIG_ENDIAN
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- AI_SWAP4(v->numWeights);
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- AI_SWAP4(v->normal.x);
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- AI_SWAP4(v->normal.y);
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- AI_SWAP4(v->normal.z);
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- AI_SWAP4(v->texCoords.x);
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- AI_SWAP4(v->texCoords.y);
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-#endif
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-
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- // Fill out output structure
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- VertexInfo& vert = mVertices[m];
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-
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- vert.uv.x = v->texCoords.x; vert.uv.y = v->texCoords.y;
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- vert.normal = v->normal;
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- vert.start = (unsigned int)mWeights.size();
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- vert.num = v->numWeights;
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-
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- // Now compute the final vertex position by averaging
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- // the positions affecting this vertex, weighting by
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- // the given vertex weights.
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- for (unsigned int l = 0; l < vert.num; ++l)
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- {
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- }
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- }
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-
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- // Find out how large the output weight buffers must be
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- LE_NCONST MDR::Triangle* tri = (LE_NCONST MDR::Triangle*)((uint8_t*)surf+surf->ofsTriangles);
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- LE_NCONST MDR::Triangle* const triEnd = tri + surf->numTriangles;
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- for (; tri != triEnd; ++tri)
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- {
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- for (unsigned int o = 0; o < 3;++o)
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- {
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- // Big endian: swap the 32 Bit index
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-#ifndef AI_BUILD_BIG_ENDIAN
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- AI_SWAP4(tri->indexes[o]);
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-#endif
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- register unsigned int temp = tri->indexes[o];
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- if (temp >= surf->numVerts)
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- throw new ImportErrorException("MDR: Vertex index is out of range");
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-
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- VertexInfo& vert = mVertices[temp];
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- for (unsigned int l = vert.start; l < vert.start + vert.num; ++l)
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- {
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- if (mWeights[l].first >= surf->numBoneReferences)
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- throw new ImportErrorException("MDR: Bone index is out of range");
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-
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- ++mesh->mBones[mWeights[l].first]->mNumWeights;
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- }
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- }
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- }
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-
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- // Allocate storage for output bone weights
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- for (unsigned int p = 0; p < mesh->mNumBones;++p)
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- {
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- aiBone* bone = mesh->mBones[p];
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- ai_assert(0 != bone->mNumWeights);
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- bone->mWeights = new aiVertexWeight[bone->mNumWeights];
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- }
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-
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- // and build the final output buffers
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- }
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-
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- // Get a pointer to the next surface and continue
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- surf = (LE_NCONST MDR::Surface*)((uint8_t*)surf + surf->ofsEnd);
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- }
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-
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- // Copy the vector to the C-style output array
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- pScene->mNumMeshes = (unsigned int) outMeshes.size();
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- pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
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- ::memcpy(pScene->mMeshes,&outMeshes[0],sizeof(void*)*pScene->mNumMeshes);
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-}
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