3DSLoader: Skipped chunks of size 0
@@ -79,6 +79,8 @@ static const aiImporterDesc desc = {
Discreet3DS::Chunk chunk; \
ReadChunk(&chunk); \
int chunkSize = chunk.Size-sizeof(Discreet3DS::Chunk); \
+ if(chunkSize <= 0) \
+ continue; \
const int oldReadLimit = stream->GetReadLimit(); \
stream->SetReadLimit(stream->GetCurrentPos() + chunkSize); \