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Merge pull request #3604 from bsekura/develop

Changed morph anim error to warning when validating
Kim Kulling %!s(int64=4) %!d(string=hai) anos
pai
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d87d9f2094
Modificáronse 1 ficheiros con 2 adicións e 1 borrados
  1. 2 1
      code/PostProcessing/ValidateDataStructure.cpp

+ 2 - 1
code/PostProcessing/ValidateDataStructure.cpp

@@ -844,7 +844,8 @@ void ValidateDSProcess::Validate(const aiAnimation *pAnimation,
     Validate(&pMeshMorphAnim->mName);
 
     if (!pMeshMorphAnim->mNumKeys) {
-        ReportError("Empty mesh morph animation channel");
+        ReportWarning("Empty mesh morph animation channel");
+        return;
     }
 
     // otherwise check whether one of the keys exceeds the total duration of the animation