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Merge pull request #3604 from bsekura/develop

Changed morph anim error to warning when validating
Kim Kulling 4 年之前
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d87d9f2094
共有 1 個文件被更改,包括 2 次插入1 次删除
  1. 2 1
      code/PostProcessing/ValidateDataStructure.cpp

+ 2 - 1
code/PostProcessing/ValidateDataStructure.cpp

@@ -844,7 +844,8 @@ void ValidateDSProcess::Validate(const aiAnimation *pAnimation,
     Validate(&pMeshMorphAnim->mName);
 
     if (!pMeshMorphAnim->mNumKeys) {
-        ReportError("Empty mesh morph animation channel");
+        ReportWarning("Empty mesh morph animation channel");
+        return;
     }
 
     // otherwise check whether one of the keys exceeds the total duration of the animation