Update 3DSLoader.cpp
@@ -1381,7 +1381,7 @@ void Discreet3DSImporter::ParseColorChunk( aiColor3D* out, bool acceptPercent )
bGamma = true;
case Discreet3DS::CHUNK_RGBF:
- if (sizeof(ai_real) * 3 > diff) {
+ if (sizeof(float) * 3 > diff) {
*out = clrError;
return;
}