@@ -1554,6 +1554,7 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
bone->mName = bone_name;
bone->mOffsetMatrix = cl->Transform();
+ aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
// store local transform link for post processing
/*
bone->mOffsetMatrix = cl->TransformLink();