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assing absolute_transform to matrix

Mykhailo418 %!s(int64=3) %!d(string=hai) anos
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  1. 1 0
      code/AssetLib/FBX/FBXConverter.cpp

+ 1 - 0
code/AssetLib/FBX/FBXConverter.cpp

@@ -1554,6 +1554,7 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
         bone->mName = bone_name;
 
         bone->mOffsetMatrix = cl->Transform();
+        aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
         // store local transform link for post processing
         /*
         bone->mOffsetMatrix = cl->TransformLink();