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Update FBXConverter.cpp

FBXConverter: initialize aiNodeAnim with nullptr.
Kim Kulling 9 years ago
parent
commit
f2d5921252
1 changed files with 1 additions and 1 deletions
  1. 1 1
      code/FBXConverter.cpp

+ 1 - 1
code/FBXConverter.cpp

@@ -2525,7 +2525,7 @@ void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
 
             const std::string& chain_name = NameTransformationChainNode( fixed_name, comp );
 
-            aiNodeAnim* na;
+            aiNodeAnim* na = nullptr;
             switch ( comp )
             {
             case TransformationComp_Rotation: