FBXConverter: initialize aiNodeAnim with nullptr.
@@ -2525,7 +2525,7 @@ void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
const std::string& chain_name = NameTransformationChainNode( fixed_name, comp );
- aiNodeAnim* na;
+ aiNodeAnim* na = nullptr;
switch ( comp )
{
case TransformationComp_Rotation: