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@@ -120,7 +120,7 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
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* offset 2 and 3)
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* offset 2 and 3)
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*/
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*/
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if ((rounded = (int)info.mTranslation.x)) {
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if ((rounded = (int)info.mTranslation.x)) {
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- float out;
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+ float out = 0.0f;
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szTemp[0] = 0;
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szTemp[0] = 0;
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if (aiTextureMapMode_Wrap == info.mapU) {
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if (aiTextureMapMode_Wrap == info.mapU) {
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// Wrap - simple take the fraction of the field
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// Wrap - simple take the fraction of the field
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@@ -153,7 +153,7 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
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* offset 2 and 3)
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* offset 2 and 3)
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*/
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*/
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if ((rounded = (int)info.mTranslation.y)) {
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if ((rounded = (int)info.mTranslation.y)) {
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- float out;
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+ float out = 0.0f;
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szTemp[0] = 0;
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szTemp[0] = 0;
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if (aiTextureMapMode_Wrap == info.mapV) {
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if (aiTextureMapMode_Wrap == info.mapV) {
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// Wrap - simple take the fraction of the field
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// Wrap - simple take the fraction of the field
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