|
@@ -382,7 +382,7 @@ bool STLImporter::LoadBinaryFile()
|
|
|
|
|
|
DefaultLogger::get()->info("STL: Mesh has vertex colors");
|
|
DefaultLogger::get()->info("STL: Mesh has vertex colors");
|
|
}
|
|
}
|
|
- aiColor4D* clr = &pMesh->mColors[0][pMesh->mNumFaces*3];
|
|
|
|
|
|
+ aiColor4D* clr = &pMesh->mColors[0][i*3];
|
|
clr->a = 1.0f;
|
|
clr->a = 1.0f;
|
|
if (bIsMaterialise) // fuck, this is reversed
|
|
if (bIsMaterialise) // fuck, this is reversed
|
|
{
|
|
{
|