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Make sure `on` flag for specularGlossiness is being persisted

Daniel Hritzkiv 8 年之前
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feee7528d6
共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1 0
      code/glTF2Exporter.cpp

+ 1 - 0
code/glTF2Exporter.cpp

@@ -426,6 +426,7 @@ void glTF2Exporter::ExportMaterials()
                 KHR_materials_pbrSpecularGlossiness = true;
                 KHR_materials_pbrSpecularGlossiness = true;
             }
             }
 
 
+            m->pbrSpecularGlossiness.on = true;
             GetMatColor(mat, m->pbrSpecularGlossiness.diffuseFactor, "$clr.diffuse", 0, 1);
             GetMatColor(mat, m->pbrSpecularGlossiness.diffuseFactor, "$clr.diffuse", 0, 1);
             GetMatColor(mat, m->pbrSpecularGlossiness.specularFactor, "$clr.specular", 0, 1);
             GetMatColor(mat, m->pbrSpecularGlossiness.specularFactor, "$clr.specular", 0, 1);
             mat->Get("$mat.gltf.glossinessFactor", 0, 0, m->pbrSpecularGlossiness.glossinessFactor);
             mat->Get("$mat.gltf.glossinessFactor", 0, 0, m->pbrSpecularGlossiness.glossinessFactor);