aramis_acg
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3baec40ade
# fix memory leak in Importer -- progress handler was never deleted. Thanks to dee_ment to point it out (see https://sourceforge.net/tracker/index.php?func=detail&aid=3134561&group_id=226462&atid=1067632).
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il y a 15 ans |
aramis_acg
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86629f5c10
- remove old test code stub. I have no idea how this ugly piece of shit managed to survive *that* long.
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il y a 15 ans |
ulfjorensen
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a9e96e2f9b
- added a new post processing step to split up meshes into submeshes with a limited number of bones.
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il y a 15 ans |
kimmi
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e0e0bf3c1e
BUGFIX: Use correct not-importing preprocessor declaration for blender importer.
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il y a 15 ans |
aramis_acg
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8a336e8876
- Update build for xcode - parallel and universal, plus PCH. Update XCode project to reflect current state of the tree (thanks to Jørgen P. Tjernø for the patch)
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il y a 15 ans |
aramis_acg
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8a27ecf827
Fix: FindLoader() now converts the input file extension to lowercase.
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il y a 15 ans |
aramis_acg
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c5c5338397
Add first version of the planned progress feedback API to the public Cpp API. Currently, progress reporting is done between each major import stage.
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il y a 15 ans |
aramis_acg
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a9fd7651fa
Print version line to log upon loading a new file. This should aid at debugging incoming bugreports with logs attached.
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il y a 15 ans |
aramis_acg
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81bebcd0ec
Add basic support for the IZWARE NENDO file format (extension: ndo). The loader has been tested with files in format version 1.0, 1.1 and 1.2. Materials and textures are read but ignored for now.
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il y a 15 ans |
aramis_acg
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aae8637666
Add GLOB_MEASURE_TIME configuration option to profile the runtime of the postprocessing steps.
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il y a 15 ans |
aramis_acg
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d082330cea
BLENDER: Fix potential stack overflow caused by a DOM object referencing itself.
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il y a 15 ans |
kimmi
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f017b5a4a4
- FEATURE : First version of PK3 format loader.
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il y a 15 ans |
rave3d
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dc3218b08a
adding some #ifndef SWIG for swig processing
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il y a 15 ans |
aramis_acg
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32bfa9ac21
Add WIP version of the BLENDER importer. DO NOT USE FOR PRODUCTION YET!
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il y a 15 ans |
aramis_acg
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d86314d02e
Fix missing throw() declaration to silence g++.
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il y a 15 ans |
aramis_acg
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875b7f9ca2
AllocateFromAssimpHeap: add overload for nothrow-new.
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il y a 15 ans |
aramis_acg
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7cea2eb497
Change date in license header to 2006-2010. This involves updating quite a few files, sorry.
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il y a 16 ans |
aramis_acg
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4c1b5a532d
Add first WIP version of a TrueSpace loader. Currently only ASCII COB/SCNs are supported.
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il y a 16 ans |
aramis_acg
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762a7df46a
Revamp exception handling. ImportErrorException renamed to DeadlyImportError to avoid silent regressions. Exceptions now thrown by value, and caught by reference. Put guards in all C++ and C API functions to avoid unwanted exception propagation across module and language boundaries.
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il y a 16 ans |
aramis_acg
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08ace2f27b
- Fix Importer::FindLoader - it failed on file extensions with only one character (i.e. x). This fixes an unit test.
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il y a 16 ans |
aramis_acg
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5738860990
- Change BaseImporter::GetExtensionList to add all known file extensions to a std::set, so uniqueness is guaranteed. Also rewrite all related functions in Importer. NOTE: This does *not* change the public interface.
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il y a 16 ans |
aramis_acg
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707b06a7fe
Add experimental MS3D loader, static meshes only at the moment.
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il y a 16 ans |
aramis_acg
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17326515d4
Get rid of warnings on GCC4.4 with -wall
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il y a 16 ans |
jonathanklein
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8cfb2e26cf
- Ogre Importer Beta
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il y a 16 ans |
aramis_acg
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8929ee3da5
Doc now includes parts of the internal API.
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il y a 16 ans |
aramis_acg
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adb4ab602e
Adding Importer::ReadFileFromMemory to make Chromanoid happy.
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il y a 16 ans |
aramis_acg
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1aa80ca8da
Adding Importer::ApplyPostProcessing(), uncommenting RegisterPPStep() and UnregisterPPStep().
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il y a 16 ans |
aramis_acg
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afcfdf27ea
Fixing crash at Importer::IsExtensionSupported().
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il y a 16 ans |
aramis_acg
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d7b4dd6ae3
Adding very basic reading support for CSM (CharacterStudio Motion). No proper hierarchy reconstruction yet, just plain marker import.
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il y a 16 ans |
aramis_acg
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9abcba4bc2
Integrating aiProcess_OptimizeGraph and aiProcess_OptimizeMeshes back into the Assimp core. They're stable enough now.
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il y a 16 ans |