Commit History

Autor SHA1 Mensaxe Data
  aramis_acg 28d4287934 Add preliminary animation support to MS3D. Very much WIP. Animations involving translation keys only are fine, rotations are messed up. %!s(int64=15) %!d(string=hai) anos
  aramis_acg 46d56ff619 Change string validation to suit the new binary layout. %!s(int64=15) %!d(string=hai) anos
  aramis_acg 07a5daa799 Fix validation of string material properties in the aiProcess_ValidateDataStructure process. %!s(int64=15) %!d(string=hai) anos
  aramis_acg 17326515d4 Get rid of warnings on GCC4.4 with -wall %!s(int64=15) %!d(string=hai) anos
  aramis_acg 1fd3cfd311 MSVC: Add noreturn attribute to aiAssert and ValidateDSProcess::ReportError. This reduces warnings in VS2010's static code analysis tool. Thanks to Chris Maiwald for the patch. %!s(int64=15) %!d(string=hai) anos
  ulfjorensen 185c30c85b Bugfix: moved ai_assert condition evaluation out of the assert function to avoid constructing two expensive strings on every single call. %!s(int64=16) %!d(string=hai) anos
  kimmi 713d4e4b4e BUGFIX: Fix compiler warning: variable not referenced. %!s(int64=16) %!d(string=hai) anos
  aramis_acg de50bb915b MD5 %!s(int64=16) %!d(string=hai) anos
  aramis_acg 4bbc03332b General %!s(int64=16) %!d(string=hai) anos
  aramis_acg abe2d4834e MD3 %!s(int64=16) %!d(string=hai) anos
  aramis_acg 03fcec7fe3 Removed direct STL dependency from the Assimp interface, should hopefully avoid problems with binary incompatible STLs. Some API changes, e.g. in the logger. %!s(int64=16) %!d(string=hai) anos
  aramis_acg 39bfb7608b Optimized triangulation algorithm. Must more faster now. %!s(int64=17) %!d(string=hai) anos
  aramis_acg e48d1a4e5a Tracker ID [2485593], patch by John Connors for better Linux/Scons support. %!s(int64=17) %!d(string=hai) anos
  aramis_acg be864ce4a0 Added support for cones and cylinders to NFF (the code to generate these primitives is hosted in StandardShapes.cpp). %!s(int64=17) %!d(string=hai) anos
  aramis_acg 9fc698bb2f Fixed a bug in the validation step - animation channels weren't validated correctly in every case. %!s(int64=17) %!d(string=hai) anos
  aramis_acg fd9e6edc19 Further work on the IRR, AC, LWS loaders. Further work on the - still unfinished - OptimizeGraph step. SceneCombiner works now properly in all cases I tested yet. %!s(int64=17) %!d(string=hai) anos
  aramis_acg 32342857d8 ASE and 3DS cleanup - face ordering improved. %!s(int64=17) %!d(string=hai) anos
  aramis_acg f7aa836330 ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations. %!s(int64=17) %!d(string=hai) anos
  aramis_acg daae32d62f - Fixed a bug in FindInvalidData causing some animation channels to be lost %!s(int64=17) %!d(string=hai) anos
  aramis_acg 383a614931 Fixed some minor issues in the AC loader. However, it still crashes with large and complicated models. Line handling is complete. %!s(int64=17) %!d(string=hai) anos
  aramis_acg 2da2835b29 Fixed bug in the AC loader causing lines to load incorrectly. Seems to work now. %!s(int64=17) %!d(string=hai) anos
  aramis_acg 1db46c242f Added temporary boost workaround - some assimp features work with reduced functionality in this case. %!s(int64=17) %!d(string=hai) anos
  aramis_acg 927cd1cd46 Added support for point and line primitives. %!s(int64=17) %!d(string=hai) anos
  ulfjorensen 8925813026 - renamed "bone" anims and associated structures to generic "node" anims. Breaking change, sorry for that. %!s(int64=17) %!d(string=hai) anos
  aramis_acg 8991496cf5 Fixes for build with mingw (no warnings in 32 Bit build, even with -wall). %!s(int64=17) %!d(string=hai) anos
  aramis_acg f13edd8acf Fixes from Andrew Galante for build with gcc4. LWOB materials finished, some research for LWO2. Unit tests are working again. Added makefile and project workspace for xcode3 (from Andrew, too). %!s(int64=17) %!d(string=hai) anos
  aramis_acg 6f49c4518c Added first working version of a MDC loader; no further features like compressed frames tested at the moment. Added config options for keyframe loading, this has been tested with MDL7 only (atm). Some refactoring, a few files are much cleaner and smaller now. RemoveRedundantMats step does now remove unreferenced materials. %!s(int64=17) %!d(string=hai) anos
  aramis_acg 175d2d7a34 Fixes to the VDSStep %!s(int64=17) %!d(string=hai) anos
  aramis_acg 2f36cc5f5f Added MD5 (md5mesh works, md5anim has not yet been tested) and STL. new unittests, although not yet complete (material system, normals). Bugfixes (GFn and MDL7). Added HMP5 support. Rewrote MD2 and MD3 to be more stable. %!s(int64=17) %!d(string=hai) anos
  ulfjorensen b17a5e3b69 - Bugfix: XFileParser handles vertex colors correctly now. Fixes exception in sheep.x import %!s(int64=17) %!d(string=hai) anos