Daniel Hritzkiv
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63ef19d9ad
Export extensions
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8 år sedan |
Daniel Hritzkiv
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a0d97505e5
store node mesh vs. meshes
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8 år sedan |
Daniel Hritzkiv
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ab08a7c3cb
reenable animation and skins exports
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8 år sedan |
Daniel Hritzkiv
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feee7528d6
Make sure `on` flag for specularGlossiness is being persisted
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8 år sedan |
Daniel Hritzkiv
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2d54019b8f
Remove OPEN3DGC and compression references
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8 år sedan |
Daniel Hritzkiv
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562920fbb8
Changes to GLTF2 materials
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8 år sedan |
Daniel Hritzkiv
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11cb9ac139
Working read, import, export, and write of gltf2 (pbr) material
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8 år sedan |
Daniel Hritzkiv
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67eb3b0608
temporarily disable gltf exporting of animations and skins
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8 år sedan |
Jared Mulconry
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698cd5826d
Fixed warnings when compiling for x64 on MSVC through VS 2017 v15.3.3.
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8 år sedan |
Daniel Hritzkiv
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5b3b80cbc2
Formatting
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8 år sedan |
Daniel Hritzkiv
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7a4a32625c
Ensure gltf asset version is printed as \d.0
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8 år sedan |
jamesgk
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5939d81138
glTF2: Use better mipmap filter defaults
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8 år sedan |
jamesgk
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c91e9a94da
glTF2: export materials' normal maps
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8 år sedan |
jamesgk
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bb55246c18
Export glTF 2
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8 år sedan |
jamesgk
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d7cbbaf23e
Compile with glTF2 export option (currently same as glTF1 output)
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8 år sedan |
jamesgk
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38626d4260
glTF: start fork of files used in export, for glTF2
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8 år sedan |