aramis_acg
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5a81b42ebe
- add mFileExtensions field to aiImporterDesc, BaseImporter::GetExtensionList is now longer virtual since this would be redundant.
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13 years ago |
aramis_acg
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29d3a18962
Fix [3211530] heap corruption in the ms3d importer.
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13 years ago |
aramis_acg
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4dbf539b44
- update license header. Update copyright year and unify naming: our name is 'assimp', not 'ASSIMP'.
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13 years ago |
aramis_acg
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9d85c8834d
- extract MaterialHelper and move all of its members to aiMaterial in /include.
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14 years ago |
aramis_acg
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9edc0a9b8e
merge with git://github.com/tonttu/assimp.git
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14 years ago |
aramis_acg
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6f30639d7f
- refraing from using magic numbers like 0xffffffff all over the repository, rather use UINT_MAX/SIZE_MAX ..
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14 years ago |
aramis_acg
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b9b4ea177b
MS3D loader now uses aiMesh::mName to express the original group names from the MS3D file.
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15 years ago |
aramis_acg
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a53360aa4d
FIX: Change quaternion orientation for B3D loader (this format was forgotten with r502).
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15 years ago |
aramis_acg
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7cea2eb497
Change date in license header to 2006-2010. This involves updating quite a few files, sorry.
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15 years ago |
aramis_acg
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762a7df46a
Revamp exception handling. ImportErrorException renamed to DeadlyImportError to avoid silent regressions. Exceptions now thrown by value, and caught by reference. Put guards in all C++ and C API functions to avoid unwanted exception propagation across module and language boundaries.
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15 years ago |
aramis_acg
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52db9697f4
MS3D animations working now, fix default material assignment, cleanup comment parsing.
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15 years ago |
aramis_acg
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28d4287934
Add preliminary animation support to MS3D. Very much WIP. Animations involving translation keys only are fine, rotations are messed up.
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15 years ago |
aramis_acg
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5738860990
- Change BaseImporter::GetExtensionList to add all known file extensions to a std::set, so uniqueness is guaranteed. Also rewrite all related functions in Importer. NOTE: This does *not* change the public interface.
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15 years ago |
aramis_acg
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707b06a7fe
Add experimental MS3D loader, static meshes only at the moment.
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15 years ago |