Alexander Gessler
|
44606a1e53
- fbx: fix 64 bit compile warning.
|
13 лет назад |
Alexander Gessler
|
c882ef841f
- fbx: fix boost compile error.
|
13 лет назад |
Alexander Gessler
|
d5c05c7d84
- fbx: NodeAttribute can now be target for AnimCurveNode.
|
13 лет назад |
Alexander Gessler
|
38be981151
- set aiNodeAnim.mNodeName
|
13 лет назад |
Alexander Gessler
|
8747614e89
- fbx: ensure node names are converted consistently and with no ambiguity.
|
13 лет назад |
Alexander Gessler
|
29057096fd
- add extra check whether the keyframes are well-ordered.
|
13 лет назад |
Alexander Gessler
|
5ff8c90a35
- fbx: set animation duration.
|
13 лет назад |
Alexander Gessler
|
fd828a1b44
- fbx: always set all tracks in aiNodeAnim to pass validation.
|
13 лет назад |
Alexander Gessler
|
e4305149be
- fbx: bugfix animation interpolation code, fix various quirks.
|
13 лет назад |
Alexander Gessler
|
09aaaba7b8
- fbx: improved DOM object construction and dependency resolution.
|
13 лет назад |
Alexander Gessler
|
ae3007b42b
- fbx: better size estimate for keyframe buffer.
|
13 лет назад |
Alexander Gessler
|
382f4619ad
- fbx: animation conversion from fbx's representation to assimp's. This involves evaluating animation layers etc.
|
13 лет назад |
Alexander Gessler
|
711878567a
- more fine-grained import settings.
|
13 лет назад |
acgessler
|
e56b39ecaf
fbx: gcc 4.6 compile fixes
|
13 лет назад |
Alexander Gessler
|
e4aee83c5b
- fbx: set mesh names, drop prefix from root node, simplify mesh splitting logic.
|
13 лет назад |
Alexander Gessler
|
6441f9d984
- fbx: strip prefixes from Material and Mesh names. Don't set empty material names.
|
13 лет назад |
Alexander Gessler
|
72f1734f82
- fbx: fix another stupid bug in the multi-mesh splitting code.
|
13 лет назад |
Alexander Gessler
|
2d2a87b70c
- fbx: fix stupid bug that kills the node hierarchy.
|
13 лет назад |
Alexander Gessler
|
4bfd5c11d7
- fbx: bugfix multi-material splitting.
|
13 лет назад |
Alexander Gessler
|
4db113395c
- fbx: read local transforms (different modes of rotation not yet implemented, though).
|
13 лет назад |
Alexander Gessler
|
3179e949bb
- fbx: set default material when no material layer is assigned to a mesh.
|
13 лет назад |
Alexander Gessler
|
61c6c37e30
- fbx: implement mesh splitting for meshes with multiple materials.
|
13 лет назад |
Alexander Gessler
|
cfb05376d2
- fbx: fix diffuse material color.
|
13 лет назад |
Alexander Gessler
|
6e6dbe97de
- fbx: fix bug that caused normals to be wrong.
|
13 лет назад |
Alexander Gessler
|
0d2f04d50a
- fbx: fix recursive node construction.
|
13 лет назад |
Alexander Gessler
|
bf79c83bf2
- fbx: read node hierarchy and assign model material indices. Cache already converted materials and meshes to make FBX instancing work as intended.
|
13 лет назад |
Alexander Gessler
|
17629f1ff1
- fbx: work on resolving material links.
|
13 лет назад |
Alexander Gessler
|
2f5ec6f136
- fbx: fix bug that caused textures to be ignored in some cases.
|
13 лет назад |
Alexander Gessler
|
c7ee6fd70f
- fbx: texture conversion & UV channel mapping.
|
13 лет назад |
Alexander Gessler
|
990e6bdf3f
- fbx: better conversion of material colors.
|
13 лет назад |