Commit Verlauf

Autor SHA1 Nachricht Datum
  abma bf4913b5c9 remove AssimpPCH.h: fixes #534 vor 10 Jahren
  Jonne Nauha 43e620e04a OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser. vor 11 Jahren
  Jonne Nauha 0b937c5a4b OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality. vor 11 Jahren
  Jonne Nauha 4b16b182be OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes. vor 11 Jahren
  Jonne Nauha 9ad74e461e OgreImporter: Added brackets for all conditional etc. statements, even when there is a single line as requested by @kimkulling. I'm still not sure about the coding convention but looked for guidance in the obj importer code. Now newline before { if only one line and no else/else if after it, othewise a newline before it. vor 11 Jahren
  Jonne Nauha dcf6002bed Try fix travis ci produced build errors on gcc and clang. vor 11 Jahren
  Jonne Nauha f5c7b283bc OgreImporter: Cleanup and bugfixes to OgreSkeleton.cpp. This was actually so badly broken that it did nothing if the mesh referenced a binary skeleton. Now logs a warning for this case and tries to read from .skeleton.xml like the original author intended it to work. The assimp skeleton is still broken, I will fix that later on when I (eventually) get to that part of the code. vor 11 Jahren
  Jonne Nauha fcb97bb595 OgreImporter: Rename .hpp to .h. Shuffled parsing utils to a single file. vor 11 Jahren
  Jonne Nauha f98584cdea OgreImporter: Remove unnecessary m_currentX state. Improve and clean OgreMaterial: split tech/pass/texture_unit to their own functions. Document missing features and potential bugs. Improve the original authors 'detection from texture filename' logic (enabled with AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME). Add generic detection from texture unit name, which is commonly used in Ogre materials. vor 11 Jahren
  Alexander Gessler 052a8634d2 OgreMaterial: remove unneeded variable. vor 12 Jahren
  Jonathan Klein fe19ba9da6 Ogre: Material nullptr-fix, Loader is hopefully no longer confused by 'submeshnames' tag vor 13 Jahren
  jonathanklein a038288af9 Ogre: Fixed memoryleak and missing \0 at end of cstring vor 13 Jahren
  jonathanklein 29243071fa Ogre: Importerproperty to set Texture Mode from Filename (bla_n.png -> Normalmap etc.) vor 13 Jahren
  jonathanklein 5b462d484b Ogre: small tweaks vor 13 Jahren
  jonathanklein d9d57804fa Ogre: Support for multiple texcoords vor 13 Jahren
  jonathanklein df7f177794 Ogre: Fix in Material Loader vor 14 Jahren
  jonathanklein 7f1e7b7d6b Ogre: TestModel added, Texture-Bug in Materialloader fixed vor 14 Jahren
  jonathanklein 830388ab90 Ogre: VertexAttributs from SharedGeometry are now loaded correctly; Material Loading is more robustly vor 14 Jahren
  jonathanklein 005887f381 Ogre: MaterialLoader now searches for Materialfile with the MaterialName as Filename vor 14 Jahren
  jonathanklein 3ed356d3c4 Ogre Importer: Support for Shared Geometry, as exported by Blender2Ogre for Blender 2.6 (still experimental) vor 14 Jahren