aramis_acg
|
0d3490c00c
Fix: scene validation forgets to validate aiScene::mTextures.
|
15 лет назад |
aramis_acg
|
7cea2eb497
Change date in license header to 2006-2010. This involves updating quite a few files, sorry.
|
15 лет назад |
aramis_acg
|
762a7df46a
Revamp exception handling. ImportErrorException renamed to DeadlyImportError to avoid silent regressions. Exceptions now thrown by value, and caught by reference. Put guards in all C++ and C API functions to avoid unwanted exception propagation across module and language boundaries.
|
16 лет назад |
aramis_acg
|
28d4287934
Add preliminary animation support to MS3D. Very much WIP. Animations involving translation keys only are fine, rotations are messed up.
|
16 лет назад |
aramis_acg
|
46d56ff619
Change string validation to suit the new binary layout.
|
16 лет назад |
aramis_acg
|
07a5daa799
Fix validation of string material properties in the aiProcess_ValidateDataStructure process.
|
16 лет назад |
aramis_acg
|
17326515d4
Get rid of warnings on GCC4.4 with -wall
|
16 лет назад |
aramis_acg
|
1fd3cfd311
MSVC: Add noreturn attribute to aiAssert and ValidateDSProcess::ReportError. This reduces warnings in VS2010's static code analysis tool. Thanks to Chris Maiwald for the patch.
|
16 лет назад |
ulfjorensen
|
185c30c85b
Bugfix: moved ai_assert condition evaluation out of the assert function to avoid constructing two expensive strings on every single call.
|
16 лет назад |
kimmi
|
713d4e4b4e
BUGFIX: Fix compiler warning: variable not referenced.
|
16 лет назад |
aramis_acg
|
de50bb915b
MD5
|
17 лет назад |
aramis_acg
|
4bbc03332b
General
|
17 лет назад |
aramis_acg
|
abe2d4834e
MD3
|
17 лет назад |
aramis_acg
|
03fcec7fe3
Removed direct STL dependency from the Assimp interface, should hopefully avoid problems with binary incompatible STLs. Some API changes, e.g. in the logger.
|
17 лет назад |
aramis_acg
|
39bfb7608b
Optimized triangulation algorithm. Must more faster now.
|
17 лет назад |
aramis_acg
|
e48d1a4e5a
Tracker ID [2485593], patch by John Connors for better Linux/Scons support.
|
17 лет назад |
aramis_acg
|
be864ce4a0
Added support for cones and cylinders to NFF (the code to generate these primitives is hosted in StandardShapes.cpp).
|
17 лет назад |
aramis_acg
|
9fc698bb2f
Fixed a bug in the validation step - animation channels weren't validated correctly in every case.
|
17 лет назад |
aramis_acg
|
fd9e6edc19
Further work on the IRR, AC, LWS loaders. Further work on the - still unfinished - OptimizeGraph step. SceneCombiner works now properly in all cases I tested yet.
|
17 лет назад |
aramis_acg
|
32342857d8
ASE and 3DS cleanup - face ordering improved.
|
17 лет назад |
aramis_acg
|
f7aa836330
ASE: Added WIP support for *SMOOTHSKINMESH elements in ASE/ASC files. Fixes in the ASE loader. Fixed animation parsing. Temporary implementation of target lights and cameras, including animations.
|
17 лет назад |
aramis_acg
|
daae32d62f
- Fixed a bug in FindInvalidData causing some animation channels to be lost
|
17 лет назад |
aramis_acg
|
383a614931
Fixed some minor issues in the AC loader. However, it still crashes with large and complicated models. Line handling is complete.
|
17 лет назад |
aramis_acg
|
2da2835b29
Fixed bug in the AC loader causing lines to load incorrectly. Seems to work now.
|
17 лет назад |
aramis_acg
|
1db46c242f
Added temporary boost workaround - some assimp features work with reduced functionality in this case.
|
17 лет назад |
aramis_acg
|
927cd1cd46
Added support for point and line primitives.
|
17 лет назад |
ulfjorensen
|
8925813026
- renamed "bone" anims and associated structures to generic "node" anims. Breaking change, sorry for that.
|
17 лет назад |
aramis_acg
|
8991496cf5
Fixes for build with mingw (no warnings in 32 Bit build, even with -wall).
|
17 лет назад |
aramis_acg
|
f13edd8acf
Fixes from Andrew Galante for build with gcc4. LWOB materials finished, some research for LWO2. Unit tests are working again. Added makefile and project workspace for xcode3 (from Andrew, too).
|
17 лет назад |
aramis_acg
|
6f49c4518c
Added first working version of a MDC loader; no further features like compressed frames tested at the moment. Added config options for keyframe loading, this has been tested with MDL7 only (atm). Some refactoring, a few files are much cleaner and smaller now. RemoveRedundantMats step does now remove unreferenced materials.
|
17 лет назад |