Kim Kulling
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a2b8d66a86
Update license info.
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8 tahun lalu |
Jared Mulconry
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4a63f1759c
Fixed build warnings on MSVC14 x64 in the Ogre format sources.
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9 tahun lalu |
Kim Kulling
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02e038bbb6
Fix compiler warnings related to issue 957.
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9 tahun lalu |
Kim Kulling
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7207e5117c
Use new include bracktes.
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9 tahun lalu |
mensinda
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5dacda0a08
replaced boost smart pointers with c++11 smart pointers
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9 tahun lalu |
Kim Kulling
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1191d03405
Update license info.
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10 tahun lalu |
Richard
|
83de707587
Refactor: Expand tabs to 4 spaces
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10 tahun lalu |
Richard
|
a96a595a7a
Refactor: Trim trailing whitespace
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10 tahun lalu |
Richard
|
4c1a0507fe
Refactor: Line endings are LF, not CRLF
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10 tahun lalu |
Kim Kulling
|
2bfc353fde
License info: update year info.
|
10 tahun lalu |
rob100
|
b8c12fdc6f
CodeQuality improvements
|
10 tahun lalu |
abma
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bf4913b5c9
remove AssimpPCH.h: fixes #534
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10 tahun lalu |
Jonne Nauha
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43e620e04a
OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser.
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11 tahun lalu |
Jonne Nauha
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0b937c5a4b
OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality.
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11 tahun lalu |
Jonne Nauha
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4b16b182be
OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
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11 tahun lalu |
Jonne Nauha
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9ad74e461e
OgreImporter: Added brackets for all conditional etc. statements, even when there is a single line as requested by @kimkulling. I'm still not sure about the coding convention but looked for guidance in the obj importer code. Now newline before { if only one line and no else/else if after it, othewise a newline before it.
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11 tahun lalu |
Jonne Nauha
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dcf6002bed
Try fix travis ci produced build errors on gcc and clang.
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11 tahun lalu |
Jonne Nauha
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f5c7b283bc
OgreImporter: Cleanup and bugfixes to OgreSkeleton.cpp. This was actually so badly broken that it did nothing if the mesh referenced a binary skeleton. Now logs a warning for this case and tries to read from .skeleton.xml like the original author intended it to work. The assimp skeleton is still broken, I will fix that later on when I (eventually) get to that part of the code.
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11 tahun lalu |
Jonne Nauha
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fcb97bb595
OgreImporter: Rename .hpp to .h. Shuffled parsing utils to a single file.
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11 tahun lalu |
Jonne Nauha
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f98584cdea
OgreImporter: Remove unnecessary m_currentX state. Improve and clean OgreMaterial: split tech/pass/texture_unit to their own functions. Document missing features and potential bugs. Improve the original authors 'detection from texture filename' logic (enabled with AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME). Add generic detection from texture unit name, which is commonly used in Ogre materials.
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11 tahun lalu |
Alexander Gessler
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052a8634d2
OgreMaterial: remove unneeded variable.
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12 tahun lalu |
Jonathan Klein
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fe19ba9da6
Ogre: Material nullptr-fix, Loader is hopefully no longer confused by 'submeshnames' tag
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13 tahun lalu |
jonathanklein
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a038288af9
Ogre: Fixed memoryleak and missing \0 at end of cstring
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13 tahun lalu |
jonathanklein
|
29243071fa
Ogre: Importerproperty to set Texture Mode from Filename (bla_n.png -> Normalmap etc.)
|
13 tahun lalu |
jonathanklein
|
5b462d484b
Ogre: small tweaks
|
13 tahun lalu |
jonathanklein
|
d9d57804fa
Ogre: Support for multiple texcoords
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13 tahun lalu |
jonathanklein
|
df7f177794
Ogre: Fix in Material Loader
|
14 tahun lalu |
jonathanklein
|
7f1e7b7d6b
Ogre: TestModel added, Texture-Bug in Materialloader fixed
|
14 tahun lalu |
jonathanklein
|
830388ab90
Ogre: VertexAttributs from SharedGeometry are now loaded correctly; Material Loading is more robustly
|
14 tahun lalu |
jonathanklein
|
005887f381
Ogre: MaterialLoader now searches for Materialfile with the MaterialName as Filename
|
14 tahun lalu |