Jonne Nauha
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43e620e04a
OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser.
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hace 11 años |
Jonne Nauha
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0b937c5a4b
OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality.
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hace 11 años |
Jonne Nauha
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4b16b182be
OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
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hace 11 años |
Jonne Nauha
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9ad74e461e
OgreImporter: Added brackets for all conditional etc. statements, even when there is a single line as requested by @kimkulling. I'm still not sure about the coding convention but looked for guidance in the obj importer code. Now newline before { if only one line and no else/else if after it, othewise a newline before it.
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hace 11 años |
Jonne Nauha
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dcf6002bed
Try fix travis ci produced build errors on gcc and clang.
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hace 11 años |
Jonne Nauha
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f5c7b283bc
OgreImporter: Cleanup and bugfixes to OgreSkeleton.cpp. This was actually so badly broken that it did nothing if the mesh referenced a binary skeleton. Now logs a warning for this case and tries to read from .skeleton.xml like the original author intended it to work. The assimp skeleton is still broken, I will fix that later on when I (eventually) get to that part of the code.
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hace 11 años |
Jonne Nauha
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fcb97bb595
OgreImporter: Rename .hpp to .h. Shuffled parsing utils to a single file.
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hace 11 años |
Jonne Nauha
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f98584cdea
OgreImporter: Remove unnecessary m_currentX state. Improve and clean OgreMaterial: split tech/pass/texture_unit to their own functions. Document missing features and potential bugs. Improve the original authors 'detection from texture filename' logic (enabled with AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME). Add generic detection from texture unit name, which is commonly used in Ogre materials.
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hace 11 años |
Alexander Gessler
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052a8634d2
OgreMaterial: remove unneeded variable.
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hace 12 años |
Jonathan Klein
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fe19ba9da6
Ogre: Material nullptr-fix, Loader is hopefully no longer confused by 'submeshnames' tag
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hace 13 años |
jonathanklein
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a038288af9
Ogre: Fixed memoryleak and missing \0 at end of cstring
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hace 13 años |
jonathanklein
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29243071fa
Ogre: Importerproperty to set Texture Mode from Filename (bla_n.png -> Normalmap etc.)
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hace 13 años |
jonathanklein
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5b462d484b
Ogre: small tweaks
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hace 13 años |
jonathanklein
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d9d57804fa
Ogre: Support for multiple texcoords
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hace 13 años |
jonathanklein
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df7f177794
Ogre: Fix in Material Loader
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hace 14 años |
jonathanklein
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7f1e7b7d6b
Ogre: TestModel added, Texture-Bug in Materialloader fixed
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hace 14 años |
jonathanklein
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830388ab90
Ogre: VertexAttributs from SharedGeometry are now loaded correctly; Material Loading is more robustly
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hace 14 años |
jonathanklein
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005887f381
Ogre: MaterialLoader now searches for Materialfile with the MaterialName as Filename
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hace 14 años |
jonathanklein
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3ed356d3c4
Ogre Importer: Support for Shared Geometry, as exported by Blender2Ogre for Blender 2.6 (still experimental)
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hace 14 años |