kimkulling
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30c20eb5fc
INtroduce new log macros.
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7 år sedan |
kimkulling
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b6f29bf54f
Add usage of log macros, next files.
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7 år sedan |
Kim Kulling
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b049933d2f
update license dates.
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8 år sedan |
BuildTools
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66171de915
Successful lib build, unit testing still WIP
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8 år sedan |
Unknown
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12dbbd4ce9
Misc. typos
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8 år sedan |
Kim Kulling
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a2b8d66a86
Update license info.
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8 år sedan |
Jared Mulconry
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4a63f1759c
Fixed build warnings on MSVC14 x64 in the Ogre format sources.
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9 år sedan |
Kim Kulling
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02e038bbb6
Fix compiler warnings related to issue 957.
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9 år sedan |
Kim Kulling
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7207e5117c
Use new include bracktes.
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9 år sedan |
mensinda
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5dacda0a08
replaced boost smart pointers with c++11 smart pointers
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9 år sedan |
Kim Kulling
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1191d03405
Update license info.
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10 år sedan |
Richard
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83de707587
Refactor: Expand tabs to 4 spaces
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10 år sedan |
Richard
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a96a595a7a
Refactor: Trim trailing whitespace
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10 år sedan |
Richard
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4c1a0507fe
Refactor: Line endings are LF, not CRLF
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10 år sedan |
Kim Kulling
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2bfc353fde
License info: update year info.
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10 år sedan |
rob100
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b8c12fdc6f
CodeQuality improvements
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10 år sedan |
abma
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bf4913b5c9
remove AssimpPCH.h: fixes #534
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10 år sedan |
Jonne Nauha
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43e620e04a
OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser.
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11 år sedan |
Jonne Nauha
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0b937c5a4b
OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality.
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11 år sedan |
Jonne Nauha
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4b16b182be
OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes.
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11 år sedan |
Jonne Nauha
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9ad74e461e
OgreImporter: Added brackets for all conditional etc. statements, even when there is a single line as requested by @kimkulling. I'm still not sure about the coding convention but looked for guidance in the obj importer code. Now newline before { if only one line and no else/else if after it, othewise a newline before it.
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11 år sedan |
Jonne Nauha
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dcf6002bed
Try fix travis ci produced build errors on gcc and clang.
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11 år sedan |
Jonne Nauha
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f5c7b283bc
OgreImporter: Cleanup and bugfixes to OgreSkeleton.cpp. This was actually so badly broken that it did nothing if the mesh referenced a binary skeleton. Now logs a warning for this case and tries to read from .skeleton.xml like the original author intended it to work. The assimp skeleton is still broken, I will fix that later on when I (eventually) get to that part of the code.
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11 år sedan |
Jonne Nauha
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fcb97bb595
OgreImporter: Rename .hpp to .h. Shuffled parsing utils to a single file.
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11 år sedan |
Jonne Nauha
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f98584cdea
OgreImporter: Remove unnecessary m_currentX state. Improve and clean OgreMaterial: split tech/pass/texture_unit to their own functions. Document missing features and potential bugs. Improve the original authors 'detection from texture filename' logic (enabled with AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME). Add generic detection from texture unit name, which is commonly used in Ogre materials.
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11 år sedan |
Alexander Gessler
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052a8634d2
OgreMaterial: remove unneeded variable.
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12 år sedan |
Jonathan Klein
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fe19ba9da6
Ogre: Material nullptr-fix, Loader is hopefully no longer confused by 'submeshnames' tag
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13 år sedan |
jonathanklein
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a038288af9
Ogre: Fixed memoryleak and missing \0 at end of cstring
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13 år sedan |
jonathanklein
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29243071fa
Ogre: Importerproperty to set Texture Mode from Filename (bla_n.png -> Normalmap etc.)
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13 år sedan |
jonathanklein
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5b462d484b
Ogre: small tweaks
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13 år sedan |