Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Kim Kulling 1191d03405 Update license info. 10 vuotta sitten
  Richard 83de707587 Refactor: Expand tabs to 4 spaces 10 vuotta sitten
  Richard a96a595a7a Refactor: Trim trailing whitespace 10 vuotta sitten
  Richard 4c1a0507fe Refactor: Line endings are LF, not CRLF 10 vuotta sitten
  Kim Kulling 2bfc353fde License info: update year info. 10 vuotta sitten
  rob100 b8c12fdc6f CodeQuality improvements 10 vuotta sitten
  abma bf4913b5c9 remove AssimpPCH.h: fixes #534 10 vuotta sitten
  Jonne Nauha 43e620e04a OgreImporter: Fix UV flip for binary meshes. Fix exception XML parsing when positions are declared in a previous vertex buffer than the currentl parsed one (that has eg. UVs). Remove debug prints from material parser. 11 vuotta sitten
  Jonne Nauha 0b937c5a4b OgreImporter: Proper rewrite of the XML parser to OgreXmlSerializer. Now more robust for XML sources, previously had hardcoded expectations on the child node ordering. Implement common Skeleton class for both binary and xml serialization. Implement shared IVertexData with proper bone assignment to Assimp bone weights functionality. 11 vuotta sitten
  Jonne Nauha 4b16b182be OgreImporter: Implement Ogre binary mesh support (.mesh). All Ogre3D SDK media samples tested to work. Assimp repo does not yet have binary versions of Ogre meshes. 11 vuotta sitten
  Jonne Nauha 9ad74e461e OgreImporter: Added brackets for all conditional etc. statements, even when there is a single line as requested by @kimkulling. I'm still not sure about the coding convention but looked for guidance in the obj importer code. Now newline before { if only one line and no else/else if after it, othewise a newline before it. 11 vuotta sitten
  Jonne Nauha dcf6002bed Try fix travis ci produced build errors on gcc and clang. 11 vuotta sitten
  Jonne Nauha f5c7b283bc OgreImporter: Cleanup and bugfixes to OgreSkeleton.cpp. This was actually so badly broken that it did nothing if the mesh referenced a binary skeleton. Now logs a warning for this case and tries to read from .skeleton.xml like the original author intended it to work. The assimp skeleton is still broken, I will fix that later on when I (eventually) get to that part of the code. 11 vuotta sitten
  Jonne Nauha fcb97bb595 OgreImporter: Rename .hpp to .h. Shuffled parsing utils to a single file. 11 vuotta sitten
  Jonne Nauha f98584cdea OgreImporter: Remove unnecessary m_currentX state. Improve and clean OgreMaterial: split tech/pass/texture_unit to their own functions. Document missing features and potential bugs. Improve the original authors 'detection from texture filename' logic (enabled with AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME). Add generic detection from texture unit name, which is commonly used in Ogre materials. 11 vuotta sitten
  Alexander Gessler 052a8634d2 OgreMaterial: remove unneeded variable. 12 vuotta sitten
  Jonathan Klein fe19ba9da6 Ogre: Material nullptr-fix, Loader is hopefully no longer confused by 'submeshnames' tag 13 vuotta sitten
  jonathanklein a038288af9 Ogre: Fixed memoryleak and missing \0 at end of cstring 13 vuotta sitten
  jonathanklein 29243071fa Ogre: Importerproperty to set Texture Mode from Filename (bla_n.png -> Normalmap etc.) 13 vuotta sitten
  jonathanklein 5b462d484b Ogre: small tweaks 13 vuotta sitten
  jonathanklein d9d57804fa Ogre: Support for multiple texcoords 13 vuotta sitten
  jonathanklein df7f177794 Ogre: Fix in Material Loader 14 vuotta sitten
  jonathanklein 7f1e7b7d6b Ogre: TestModel added, Texture-Bug in Materialloader fixed 14 vuotta sitten
  jonathanklein 830388ab90 Ogre: VertexAttributs from SharedGeometry are now loaded correctly; Material Loading is more robustly 14 vuotta sitten
  jonathanklein 005887f381 Ogre: MaterialLoader now searches for Materialfile with the MaterialName as Filename 14 vuotta sitten
  jonathanklein 3ed356d3c4 Ogre Importer: Support for Shared Geometry, as exported by Blender2Ogre for Blender 2.6 (still experimental) 14 vuotta sitten