提交历史

作者 SHA1 备注 提交日期
  Alexelnet e27204c27a Renamed and inlined hasSkeletons() to HasSkeletons() to match the other Has*() methods. (#6072) 5 月之前
  krishty 88959b2be7 Fix Whitespace (#6063) 5 月之前
  Kim Kulling 45898eee55 Refactorings: glTF cleanups (#6028) 6 月之前
  Kim Kulling 5fa7b8ceb9 Bugfix/cosmetic code cleanup (#5947) 8 月之前
  imdongye d32370ff12 fix GetShortFilename function (#5728) 1 年之前
  Kim Kulling a722e33027 Move aiScene constructor (#5614) 1 年之前
  Kim Kulling 01231d0e60 Add 2024 to copyright infos (#5475) 1 年之前
  Krishty 3d3e856925 Trim Trailing Whitespace 2 年之前
  Kim Kulling df8a9bb2b8 Fix: Fix signed unsigned mismatch 2 年之前
  Kim Kulling 64a6968254 Add skeleton generation to aiScene 3 年之前
  Kim Kulling e5747dad9b First concepts 3 年之前
  Kim Kulling 50c7301a38 Update copyrights 3 年之前
  Ingo Wald e9d03f3379 fixed wrong comment 4 年之前
  Kim Kulling df739f00dd Merge branch 'master' into issue_3398 4 年之前
  Kim Kulling 4b1ff645e3 closes https://github.com/assimp/assimp/issues/3398: Add support for embedded textures 4 年之前
  Krishty 758116b083 removed trailing spaces and tabs from source and text 4 年之前
  Kim Kulling a8c75c34a1 Update scene.h 4 年之前
  Hill Ma 121c0e7d0c Add GetEmbeddedTextureAndIndex() to aiScene. 4 年之前
  Kim Kulling 9e8dbd0ca5 Update copyrights to 2021. 4 年之前
  Evangel 67abcb10ba Added mName to aiScene. Primarily to provide access to the "name" member of glTF2 scenes. 4 年之前
  Aaron Franke 1529f9518f Make file formatting comply with POSIX and Unix standards 5 年之前
  Marc-Antoine Lortie 4e7e47bd43 Updated copyright dates. 5 年之前
  RevoluPowered 9c8d835704 Explicitly use nullptr 5 年之前
  kimkulling 33af183bb8 Cleanup the public headers. 6 年之前
  Kim Kulling 7ee7946dc5 Update scene.h 6 年之前
  follower 1e6eac9e65 Fix error when building assimp on older Mac OS X version. 6 年之前
  Matias 575ef4d927 Added support for embedded textures to the FBXExporter (both binary and ASCII). Also made the FBX-namespaces more consistent (we had both Assimp::FBX:: and FBX::). Since we seem to support two types of embedded texture references (both asterisk+texture_id and filepath) I made the exporter use aiScene::GetEmbeddedTexture for looking up texture reference and integrated @loebl 's modification of the function to support the old ("*1") type of references (https://github.com/loebl/assimp/commit/e217358) 6 年之前
  kimkulling a06133ab52 Update copyrights. 6 年之前
  Kim Kulling b049933d2f update license dates. 7 年之前
  carmenfan 5b948e9cca add const to GetEmbeddedTexture 7 年之前