Commit Verlauf

Autor SHA1 Nachricht Datum
  kimkulling a06133ab52 Update copyrights. vor 6 Jahren
  Mike Feldstein 0ba57202f7 Use array delete command vs object delete since mMeshes is allocated with new[] vor 7 Jahren
  kimkulling b6f29bf54f Add usage of log macros, next files. vor 7 Jahren
  Kim Kulling b049933d2f update license dates. vor 7 Jahren
  BuildTools 66171de915 Successful lib build, unit testing still WIP vor 7 Jahren
  Kim Kulling a2b8d66a86 Update license info. vor 8 Jahren
  Andy Maloney 0c7aac02eb Fixes spelling in comments vor 8 Jahren
  Kim Kulling 7207e5117c Use new include bracktes. vor 9 Jahren
  Alexander Gessler 896120b76a Assimp mostly uses unsigned int where it perhaps should've used size_t, nonetheless SPBC insisted on size_t, causing lots of noisy compile warnings. vor 9 Jahren
  mensinda b37e25cd7d Replaced boost::format with internal formater vor 9 Jahren
  Kim Kulling 1191d03405 Update license info. vor 9 Jahren
  Richard 83de707587 Refactor: Expand tabs to 4 spaces vor 10 Jahren
  Richard a96a595a7a Refactor: Trim trailing whitespace vor 10 Jahren
  Richard 4c1a0507fe Refactor: Line endings are LF, not CRLF vor 10 Jahren
  Kim Kulling 2bfc353fde License info: update year info. vor 10 Jahren
  abma bf4913b5c9 remove AssimpPCH.h: fixes #534 vor 10 Jahren
  aramis_acg 4dbf539b44 - update license header. Update copyright year and unify naming: our name is 'assimp', not 'ASSIMP'. vor 13 Jahren
  aramis_acg 94767ecf8c Merge https://github.com/tonttu/assimp vor 14 Jahren
  ulfjorensen 3a4651b0ec Bugfix: SplitByBoneCountProcess sometimes split too early vor 14 Jahren
  aramis_acg 24a0132598 + SplitByBonesCountProcess: make bone limit configurable. vor 14 Jahren
  ulfjorensen 9a47236bb3 Bugfix: SplitByBoneCount process now updates "used"-flags for bones after having checked the whole face. Avoids the addition of empty bones to a submesh when a face requires multiple bones of which only a part fit into the bone count limit. vor 14 Jahren
  ulfjorensen a9e96e2f9b - added a new post processing step to split up meshes into submeshes with a limited number of bones. vor 15 Jahren