a mirror for the AssImp utilities

aramis_acg 1a4ef72ffb Add 'noboost=1' and 'shared=1' parameter to SConstruct. Update INSTALL AND README. 15 年 前
code a9ece90b81 FIX: Scons workspace was missing a reference to contrib/ConvertUTF. 15 年 前
contrib a9ece90b81 FIX: Scons workspace was missing a reference to contrib/ConvertUTF. 15 年 前
doc 449bff99be Ogre Animations implemented but they don't work yet. 16 年 前
include 46809f0dfa COLLADA: Add support for <reflectivity> elements. This maps to AI_MATKEY_REFLECTIVITY. 15 年 前
mkutil 35cfb90e6f BREAKING CHANGE: aiQuaternion + / aiQuaternion to aiMatrix conversion does now conform to the 'usual' quaternion conventions. See the discussion at https://sourceforge.net/projects/assimp/forums/forum/817653/topic/3442128 for all the details. 15 年 前
port 071010b4ee implementing more public properties 15 年 前
samples 14283aa036 - FEATURE : Add improved OpenGL sample sent by Brad Grantham, many thanks for your work! 16 年 前
scripts 3cb336ff7d - Uv coords are no flipped so that they are correct now 16 年 前
test 1452a7a83d FIX: ColladaLoader now ignores missing 'meter' attribute in Collada files produced by C4D. Adding a c4ddae test file. Thanks to Tobias Rittig to point it out. 16 年 前
tools a9ece90b81 FIX: Scons workspace was missing a reference to contrib/ConvertUTF. 15 年 前
workspaces 1a4ef72ffb Add 'noboost=1' and 'shared=1' parameter to SConstruct. Update INSTALL AND README. 15 年 前
CMakeLists.txt 8b8864a976 -WORKAROUND: Fix linux build for cmake users. 16 年 前
CREDITS 1829481591 - UPDATE : Add group loading support to Obj-Loader. Many thanks to Robert Ramirez for this Patch. 15 年 前
INSTALL 1a4ef72ffb Add 'noboost=1' and 'shared=1' parameter to SConstruct. Update INSTALL AND README. 15 年 前
LICENSE 7edb0c482e Added exception to the LICENSE file which applies to test models. 16 年 前
README 1a4ef72ffb Add 'noboost=1' and 'shared=1' parameter to SConstruct. Update INSTALL AND README. 15 年 前

README

Open Asset Import Library (Assimp) Readme
-----------------------------------------

Here you can find information regarding Open Asset Import Library:

1. Overview
1.1 Supported file formats
1.2 File structure
2. Build the Asset Import Library
3. Help
4. License


1. Overview
1.1 Supported file formats

The Asset Import Library provides a lot of model formats:
- 3DS
- ASE
- DXF
- HMP
- MD2
- MD3
- MD5
- MDC
- MDL
- NFF
- PLY
- STL
- X
- LWO
- OBJ
- SMD
- Collada
- LWO
- Ogre XML
- partly LWS
- .. maybe some more ...

1.2 File structure

Open Asset Import Library is implemented in C++ and provides a c-interface. The directories
are:

/bin Binaries of the Asset Import Library.
/code Code of the Asset Import Library.
/contrib Third-party-libraries used by the Asset Import Library.
/doc Documentation (doxygen generated and data structure as a xml-file)
/include Public headers.
/lib Static libraries.
/obj Object files.
/port Ports to other languages. The Java port is not yet finished, but
the Java part of the interface is fixed. So: you can't use it, but
you can see how it will look like.
/test Unit- and regression tests.
/tools Tools.
/workspaces Build enviroments.


2. Build the Asset Import Library

Take a look into the INSTALL file.


3. Help

For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look
into the /doc-directory.


4. License

The license of the Asset Import Library is based on the BSD-License.