a mirror for the AssImp utilities

kimmi 1ac5a47c5d Bugfix : Fix a compiler bug for iOS arm, thanks to Brian Miller. 13 tahun lalu
cmake-modules c05acabea9 - update cmake build environment, now includes targets to build debian packages for Assimp. 14 tahun lalu
code 1ac5a47c5d Bugfix : Fix a compiler bug for iOS arm, thanks to Brian Miller. 13 tahun lalu
contrib 37fb338c1f - Update : Fix the M3-Importer: geometry import works. 13 tahun lalu
doc df7f177794 Ogre: Fix in Material Loader 13 tahun lalu
include ec6c62e005 - consistent use of ai_assert instead of assert. 13 tahun lalu
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test f9cd8845b1 - Bugfix : Bug 3511751 closed, handling no defined material name. 13 tahun lalu
tools ec6c62e005 - consistent use of ai_assert instead of assert. 13 tahun lalu
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CHANGES 617f15c77b - update docs. 14 tahun lalu
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CREDITS 1ac5a47c5d Bugfix : Fix a compiler bug for iOS arm, thanks to Brian Miller. 13 tahun lalu
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README


========================================================================
Open Asset Import Library (assimp) README
========================================================================


Table of Contents

1. Overview
1.1 Supported file formats
1.2 File structure
2. Build the library
3. Where to get help
4. License


------------------------------
1. Overview
------------------------------

Open Asset Import Library is a Open Source library designed to load various 3d
file formats and convert them into a shared, in-memory format. It supports more
than 30 file formats (basically, it is like DevIL for 3D models). It also
supports exporting, but the number of export formats is lower.

Its short name is 'assimp', which is an unintended joke (the abbreviation is
derived from 'Asset Importer').

Note: this README refers to the file structure used by release packages, which
differs in some points from the development trunk.

----------------
1.1 Supported file formats
----------------

The library provides importers for a lot of file formats, including:
- 3DS
- BLEND
- DAE (Collada)
- IFC-STEP
- ASE
- DXF
- HMP
- MD2
- MD3
- MD5
- MDC
- MDL
- NFF
- PLY
- STL
- X
- OBJ
- SMD
- LWO
- LXO
- LWS
- XML
- TER
- AC3D
- MS3D

Exporters include:
- DAE (Collada)
- STL
- OBJ

.. See http://assimp.sourceforge.net/main_features_formats.html for
a more exhaustive list.


----------------
1.2 Repository structure
----------------

Open Asset Import Library is implemented in C++ (but provides both a C and a
C++ish interface). The directory structure is:

/bin Folder for binaries, only used on Windows
/code Source code
/contrib Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/include Public header C and C++ header files.
/lib Static library location for Windows.
/obj Object file location for Windows.
/port Ports to other languages and scripts to maintain those.
/test Unit- and regression tests, test suite of models.
/tools Tools (viewer, command line `assimp`).
/samples A small number of samples to illustrate possible
use cases for Assimp.
/workspaces Build enviroments for vc,xcode,... (deprecated,
CMake has superseeded all legacy build options!)


------------------------------
2. Build the library
------------------------------

Take a look into the INSTALL file.


------------------------------
3. Where to get help
------------------------------

For more information, visit http://assimp.sourceforge.net/. Or have a look into
the ./doc- folder, which contains the official documentation in HTML format.
(CHMs for Windows are included in some release packages and should be located
right here in the root folder).

If the documentation doesn't solve your problems, try our forums at SF.net
> Open Discussion: http://sourceforge.net/projects/assimp/forums/forum/817653)
> General Help: http://sourceforge.net/projects/assimp/forums/forum/817654

For development stuff, there is also a mailing list, assimp-discussions
subscribe: https://lists.sourceforge.net/lists/listinfo/assimp-discussions


------------------------------
4. License
------------------------------

The license of the Asset Import Library is based on the modified, 3-clause BSD-
License, which is a very liberal license. An _informal_ summary is: do whatever
you want, but include Assimp's license text with your product - and don't sue
us if our code doesn't work.

Note that, unlike LGPLed code, you may link statically to Assimp.
For the formal details, see the LICENSE file.