aiAnimMesh.cs 2.2 KB

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  1. /* ----------------------------------------------------------------------------
  2. * This file was automatically generated by SWIG (http://www.swig.org).
  3. * Version 2.0.0
  4. *
  5. * Do not make changes to this file unless you know what you are doing--modify
  6. * the SWIG interface file instead.
  7. * ----------------------------------------------------------------------------- */
  8. using System;
  9. using System.Runtime.InteropServices;
  10. public class aiAnimMesh : IDisposable {
  11. private HandleRef swigCPtr;
  12. protected bool swigCMemOwn;
  13. internal aiAnimMesh(IntPtr cPtr, bool cMemoryOwn) {
  14. swigCMemOwn = cMemoryOwn;
  15. swigCPtr = new HandleRef(this, cPtr);
  16. }
  17. internal static HandleRef getCPtr(aiAnimMesh obj) {
  18. return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
  19. }
  20. ~aiAnimMesh() {
  21. Dispose();
  22. }
  23. public virtual void Dispose() {
  24. lock(this) {
  25. if (swigCPtr.Handle != IntPtr.Zero) {
  26. if (swigCMemOwn) {
  27. swigCMemOwn = false;
  28. AssimpPINVOKE.delete_aiAnimMesh(swigCPtr);
  29. }
  30. swigCPtr = new HandleRef(null, IntPtr.Zero);
  31. }
  32. GC.SuppressFinalize(this);
  33. }
  34. }
  35. public aiVector3D mBitangents {
  36. set {
  37. AssimpPINVOKE.aiAnimMesh_mBitangents_set(swigCPtr, aiVector3D.getCPtr(value));
  38. }
  39. get {
  40. IntPtr cPtr = AssimpPINVOKE.aiAnimMesh_mBitangents_get(swigCPtr);
  41. aiVector3D ret = (cPtr == IntPtr.Zero) ? null : new aiVector3D(cPtr, false);
  42. return ret;
  43. }
  44. }
  45. public aiAnimMesh() : this(AssimpPINVOKE.new_aiAnimMesh(), true) {
  46. }
  47. public bool HasPositions() {
  48. bool ret = AssimpPINVOKE.aiAnimMesh_HasPositions(swigCPtr);
  49. return ret;
  50. }
  51. public bool HasNormals() {
  52. bool ret = AssimpPINVOKE.aiAnimMesh_HasNormals(swigCPtr);
  53. return ret;
  54. }
  55. public bool HasTangentsAndBitangents() {
  56. bool ret = AssimpPINVOKE.aiAnimMesh_HasTangentsAndBitangents(swigCPtr);
  57. return ret;
  58. }
  59. public bool HasVertexColors(uint pIndex) {
  60. bool ret = AssimpPINVOKE.aiAnimMesh_HasVertexColors(swigCPtr, pIndex);
  61. return ret;
  62. }
  63. public bool HasTextureCoords(uint pIndex) {
  64. bool ret = AssimpPINVOKE.aiAnimMesh_HasTextureCoords(swigCPtr, pIndex);
  65. return ret;
  66. }
  67. }