a mirror for the AssImp utilities

shimaowo 39cbef1e21 Fix: fix incorrect math for calculating the horizontal FOV of a perspective camera in GLTF2 import #4435 2 years ago
.github 22cff318dc Introduce --parallel instead of .j 2 years ago
cmake-modules 0e4ba1fdd1 Fix problems setting DirectX_LIBRARY 3 years ago
code 39cbef1e21 Fix: fix incorrect math for calculating the horizontal FOV of a perspective camera in GLTF2 import #4435 2 years ago
contrib 89b5011759 Update unzip.c 2 years ago
doc be2eaac5a7 IMP: Reorganize doc 3 years ago
fuzz 758116b083 removed trailing spaces and tabs from source and text 4 years ago
include a8e50be781 Refactoring: Move asserthandler header to include 2 years ago
packaging 1ee8c1b51f Update script_x86.iss 3 years ago
port f28500dd0f Fixed building of Android port 3 years ago
samples 3b8126d26a Fix spelling mistake 3 years ago
scripts 90a24440db - Adapted bat file to new NDK and toolchain 3 years ago
test 25f0146f44 sprintf to snprintf with known MAXLEN for buffer. 2 years ago
tools d635bc6914 Fix some indentation 2 years ago
.clang-format 4de4c34fb2 ry to fix 2013-specific warnings in mesh.h 5 years ago
.coveralls.yml a6c86c79f1 Travis: enable coverall support. 8 years ago
.editorconfig 1f28662687 Implemented: Add editor config rules for *.txt files 10 years ago
.gitattributes eb0ace4e18 exclude repository-settings from source-package generated via 'git archive' 8 years ago
.gitignore 6ce5248931 Update .gitignore 4 years ago
BUILDBINARIES_EXAMPLE.bat efc60076dc udpate build script to fit "Visual Studio 16 2019" Generator 3 years ago
Build.md 80449dd014 Fixed some grammar and spelling mistakes 2 years ago
CHANGES 224b43a3a9 Update CHANGES 7 years ago
CMakeLists.txt e7cea5a283 Use correct flags for openddl for static libs 2 years ago
CONTRIBUTING.md 5f04cf09e7 Improve the contribution guide 7 years ago
CREDITS 242b5d5874 Initial FBX Export Support, sponsored by MyDidimo (mydidimo.com). 7 years ago
CodeConventions.md 7962897549 Change to what seems to be agreed upon (in line with PR #566) 10 years ago
Dockerfile 2c5fd39176 Provide a dockerfile 4 years ago
INSTALL 0ada8b3b5e Fixed typo 3 years ago
LICENSE 7d68eab4a7 Update license 4 years ago
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SECURITY.md 096aee2c25 Create SECURITY.md 3 years ago
assimp.pc.in 9fb81c3be6 use GNUInstallDirs where possible 5 years ago
revision.h.in 518d50d2e6 Fixes for Windows/MSYS2 3 years ago

Readme.md

Open Asset Import Library (assimp)

A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.

Current project status

Financial Contributors on Open Collective <img alt="Coverity Scan Build Status"

   src="https://scan.coverity.com/projects/5607/badge.svg"/>

Codacy Badge

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APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS. Additionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

Latest Doc's

Please check the latest documents at Asset-Importer-Lib-Doc.

Get involved

This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from Github Assimp Releases.
You find a bug in the docs? Use Doc-Repo.
Please check our Wiki as well: https://github.com/assimp/assimp/wiki

If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb

Supported file formats

You can find the complete list of supported file-formats here

Building

Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.

Ports

Other tools

open3mod is a powerful 3D model viewer based on Assimp's import and export abilities.

Repository structure

Open Asset Import Library is implemented in C++. The directory structure looks like:

/code       Source code
/contrib    Third-party libraries
/doc        Documentation (doxysource and pre-compiled docs)
/fuzz           Contains the test-code for the Google-Fuzzer project
/include    Public header C and C++ header files
/scripts    Scripts used to generate the loading code for some formats
/port       Ports to other languages and scripts to maintain those.
/test       Unit- and regression tests, test suite of models
/tools      Tools (old assimp viewer, command line `assimp`)
/samples    A small number of samples to illustrate possible
                    use cases for Assimp

The source code is organized in the following way:

code/Common         The base implementation for importers and the infrastructure
code/PostProcessing     The post-processing steps
code/AssetLib/<FormatName>  Implementation for import and export for the format

Where to get help

For more information, visit our website. Or check out the ./doc- folder, which contains the official documentation in HTML format. (CHMs for Windows are included in some release packages and should be located right here in the root folder).

If the docs don't solve your problem, ask on StackOverflow with the assimp-tag. If you think you found a bug, please open an issue on Github.

Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export.

And we also have a Gitter-channel:Gitter

Contributing

Contributions to assimp are highly appreciated. The easiest way to get involved is to submit a pull request with your changes against the main repository's master branch.

Contributors

Code Contributors

This project exists thanks to all the people who contribute. [Contribute].

Financial Contributors

Become a financial contributor and help us sustain our community. [Contribute]

Individuals

Organizations

Support this project with your organization. Your logo will show up here with a link to your website. [Contribute]

License

Our license is based on the modified, 3-clause BSD-License.

An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. For the legal details, see the LICENSE file.

Why this name

Sorry, we're germans :-), no english native speakers ...