a mirror for the AssImp utilities

aramis_acg 729b70ae0f BLENDER: Normal vectors are now read properly. 15 years ago
code 729b70ae0f BLENDER: Normal vectors are now read properly. 15 years ago
contrib 3adce87c5c - Made it mostly compile again 15 years ago
doc 261f49c468 Add mName member to aiMesh. 15 years ago
include dc3218b08a adding some #ifndef SWIG for swig processing 15 years ago
packaging e3040fab38 Clarify troubleshooting for the `application configuration not correct` problem. 15 years ago
port e34671e6b3 adding some missing files 15 years ago
samples 74b1810bd5 Fix paths in SimpleOpenGL vc8 solution, debug profile. 15 years ago
scripts d082330cea BLENDER: Fix potential stack overflow caused by a DOM object referencing itself. 15 years ago
test d082330cea BLENDER: Fix potential stack overflow caused by a DOM object referencing itself. 15 years ago
tools 6fa8c85f26 assimpview: fix typo in "about" dialog. 15 years ago
workspaces d082330cea BLENDER: Fix potential stack overflow caused by a DOM object referencing itself. 15 years ago
CHANGES 4746b954b8 Add missing CHANGELOG for past 1.1. 15 years ago
CMakeLists.txt 9343c3b28f Only use bin/ and lib/ as output directories if doing an in-source build. 16 years ago
CREDITS 78b94afb71 Update SimpleTexturedOpenGL sample. 15 years ago
INSTALL f7aa189118 Add assimp command line tools to CMAKE build. Add it to make install as well. Needs more testing on different systems. 16 years ago
LICENSE 3a376dcab2 Update year in LICENSE (seemingly we have 2010 now). 16 years ago
README 7cafe33999 Update README. 15 years ago
revision.h 3cf930c591 Update vc8 project files. 15 years ago

README

Open Asset Import Library (Assimp) Readme
-----------------------------------------

Here you can find information regarding Open Asset Import Library:

1. Overview
1.1 Supported file formats
1.2 File structure
2. Build the Asset Import Library
3. Help
4. License



1. Overview
1.1 Supported file formats

The Asset Import Library provides a lot of model formats:
- 3DS
- ASE
- DXF
- HMP
- MD2
- MD3
- MD5
- MDC
- MDL
- NFF
- PLY
- STL
- X
- LWO
- OBJ
- SMD

- Collada

- LWO

- Ogre XML

- partly LWS

- .. + many more, see http://assimp.sourceforge.net/main_features_formats.html for a full list.


1.2 Repository structure

Open Asset Import Library is implemented in C++ and provides a C-interface. The directory structure is:

/bin Binaries of the Asset Import Library.
/code Code of the Asset Import Library.
/contrib Third-party-libraries used by the Asset Import Library.
/doc Documentation (doxygen generated and data structure as a xml file)
/include Public headers.
/lib Static library location for Windows.
/obj Object file location for Windows.
/port Ports to other languages.

/test Unit- and regression tests, model test suite.
/tools Tools (viewer, command line `assimp`).
/workspaces Build enviroments for vc,xcode,...



2. Build the Asset Import Library

Take a look into the INSTALL file.



3. Help

For more help go to http://assimp.sourceforge.net/ (or, for germans, http://www.zfx.info). Or take a look into the doc-folder, which contains the doxygen-generated documentation in HTMl format (CHMs for Windows are as well contained in some distributions and located right here in the root folder).


4. License

The license of the Asset Import Library is based on the BSD-License. It is contained in the LICENSE file.