a mirror for the AssImp utilities

Kim Kulling a14d6a48bd Fix apt-get install command in Dockerfile 2 mēneši atpakaļ
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code 0be7cdd6db glTF2: Avoid lookups for generating IDs (#6120) 2 mēneši atpakaļ
contrib aadd49311a Fix OOB read in OpenDDLParser::parsePrimitiveDataType (#6315) 4 mēneši atpakaļ
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port c6f997b584 [PyAssimp] Create `pyproject.toml` (#6378) 2 mēneši atpakaļ
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Readme.md

Open Asset Import Library (assimp)

Open Asset Import Library is a library that loads various 3D file formats into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export.

Current project status

Codacy Badge Quality Gate Status Average time to resolve an issue Percentage of issues still open Gurubase Financial Contributors on Open Collective

APIs are provided for C and C++. Various bindings exist to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS. Additionally, assimp features various mesh post-processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

Project activity

Alt

Documentation

Read our latest documentation.

Pre-built binaries

Download binaries from our Itch Projectspace.

Test data

Clone our model database for testing purposes.

Communities

Supported file formats

See the complete list of supported formats.

Building

Start by reading our build instructions. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.

Ports

Other tools

Qt5-ModelViewer is a powerful viewer based on Qt5 and Assimp's import and export abilities.
Assimp-Viewer is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).

Repository structure

Open Asset Import Library is implemented in C++. The directory structure looks like this:

/code       Source code
/contrib    Third-party libraries
/doc        Documentation (Doxygen source and pre-compiled docs)
/fuzz       Contains the test code for the Google Fuzzer project
/include    Public header C and C++ header files
/scripts    Scripts are used to generate the loading code for some formats
/port       Ports to other languages and scripts to maintain those.
/test       Unit- and regression tests, test suite of models
/tools      Tools (old assimp viewer, command line `assimp`)
/samples    A small number of samples to illustrate possible use cases for Assimp

The source code is organized in the following way:

code/Common                 The base implementation for importers and the infrastructure
code/CApi                   Special implementations which are only used for the C-API
code/Geometry               A collection of geometry tools
code/Material               The material system
code/PBR                    An exporter for physical-based models
code/PostProcessing         The post-processing steps
code/AssetLib/<FormatName>  Implementation for import and export of the format

Contributing

We would greatly appreciate for you to contribute to assimp. The easiest way to get involved is to submit a pull request with your changes against the main repository's master branch.

Contributors

Code Contributors

This project exists thanks to all the people who contribute. [Contribute].

Financial Contributors

Become a financial contributor and help us sustain our community. [Contribute]

Individuals

Organizations

You can support the project with your organization. Your logo will show up here with a link to your website. [Contribute]

License

Our license is based on the modified, 3-clause BSD-License.

An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. For the legal details, see the LICENSE file.