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- Open Asset Import Library (Assimp) Readme
- -----------------------------------------
- Here you can find information regarding Open Asset Import Library:
- 1. Overview
- 1.1 Supported file formats
- 1.2 File structure
- 2. Build the Asset Import Library
- 3. Help
- 4. License
- 1. Overview
- 1.1 Supported file formats
- The Asset Import Library provides a lot of model formats:
- - 3DS
- - ASE
- - DXF
- - HMP
- - MD2
- - MD3
- - MD5
- - MDC
- - MDL
- - NFF
- - PLY
- - STL
- - X
- - LWO
- - OBJ
- - SMD
- - Collada
- - LWO
- - Ogre XML
- - partly LWS
- - .. maybe some more ...
- 1.2 File structure
- Open Asset Import Library is implemented in C++ and provides a c-interface. The directories
- are:
- /bin Binaries of the Asset Import Library.
- /code Code of the Asset Import Library.
- /contrib Third-party-libraries used by the Asset Import Library.
- /doc Documentation (doxygen generated and data structure as a xml-file)
- /include Public headers.
- /lib Static libraries.
- /obj Object files.
- /port Ports to other languages. The Java port is not yet finished, but
- the Java part of the interface is fixed. So: you can't use it, but
- you can see how it will look like.
- /test Unit- and regression tests.
- /tools Tools.
- /workspaces Build enviroments.
- 2. Build the Asset Import Library
- Take a look into the INSTALL file.
- 3. Help
- For more help go to http://assimp.sourceforge.net/ or go to http://www.zfx.info. Or take a look
- into the /doc-directory.
- 4. License
- The license of the Asset Import Library is based on the BSD-License.
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