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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (ASSIMP)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2008, ASSIMP Development Team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the ASSIMP team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the ASSIMP Development Team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- /** @file Implementation of the VertexTriangleAdjacency helper class */
- #include "AssimpPCH.h"
- // internal headers
- #include "VertexTriangleAdjacency.h"
- using namespace Assimp;
- // ------------------------------------------------------------------------------------------------
- // Compute a vertex-to-faces adjacency table. To save small memory allocations, the information
- // is encoded in three continous buffers - the offset table maps a single vertex index to an
- // entry in the adjacency table, which in turn contains n entries, which are the faces adjacent
- // to the vertex. n is taken from the third buffer, which stores face counts per vertex.
- // ------------------------------------------------------------------------------------------------
- VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
- unsigned int iNumFaces,
- unsigned int iNumVertices /*= 0*/,
- bool bComputeNumTriangles /*= false*/)
- {
- // ---------------------------------------------------------------------
- // 0: compute the number of referenced vertices if not
- // specified by the caller.
- // ---------------------------------------------------------------------
- const aiFace* const pcFaceEnd = pcFaces + iNumFaces;
- if (!iNumVertices) {
- for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
- for (unsigned int i = 0; i < pcFace->mNumIndices; ++i) {
- iNumVertices = std::max(iNumVertices,pcFace->mIndices[i]);
- }
- }
- }
- unsigned int* pi;
- // ---------------------------------------------------------------------
- // 1. Allocate output storage
- // ---------------------------------------------------------------------
- if (bComputeNumTriangles) {
- pi = mLiveTriangles = new unsigned int[iNumVertices+1];
- memset(mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1));
- mOffsetTable = new unsigned int[iNumVertices+2]+1;
- }
- else {
- pi = mOffsetTable = new unsigned int[iNumVertices+2]+1;
- memset(mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1));
- // important, otherwise the d'tor would crash
- mLiveTriangles = NULL;
- }
- unsigned int* piEnd = pi+iNumVertices;
- *piEnd++ = 0u;
- // ---------------------------------------------------------------------
- // 2. Compute the number of faces referencing each vertex
- // ---------------------------------------------------------------------
- for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
- for (unsigned int i = 0; i < pcFace->mNumIndices; ++i) {
- pi[pcFace->mIndices[i]]++;
- }
- }
- // ---------------------------------------------------------------------
- // 3. Compute the offset table to map each face to a
- // start position in the adjacency table.
- // ---------------------------------------------------------------------
- unsigned int iSum = 0;
- unsigned int* piCurOut = mOffsetTable;
- for (unsigned int* piCur = pi; piCur != piEnd;++piCur,++piCurOut) {
- unsigned int iLastSum = iSum;
- iSum += *piCur;
- *piCurOut = iLastSum;
- }
- pi = mOffsetTable;
- // ---------------------------------------------------------------------
- // 4. Compute the final adjacency table
- // ---------------------------------------------------------------------
- mAdjacencyTable = new unsigned int[iSum];
- iSum = 0;
- for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace,++iSum) {
-
- for (unsigned int i = 0; i < pcFace->mNumIndices; ++i) {
- mAdjacencyTable[pi[pcFace->mIndices[i]]++] = iSum;
- }
- }
- // ---------------------------------------------------------------------
- // 5. Undo the offset computations made during step 4
- // ---------------------------------------------------------------------
- --mOffsetTable;
- *mOffsetTable = 0u;
- }
- // ------------------------------------------------------------------------------------------------
- VertexTriangleAdjacency::~VertexTriangleAdjacency()
- {
- delete[] mOffsetTable;
- delete[] mAdjacencyTable;
- delete[] mLiveTriangles;
- }
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