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- /*
- ---------------------------------------------------------------------------
- Open Asset Import Library (assimp)
- ---------------------------------------------------------------------------
- Copyright (c) 2006-2022, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the following
- conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ---------------------------------------------------------------------------
- */
- // Actually just a dummy, used by the compiler to build the pre-compiled header.
- #include "ScenePrivate.h"
- #include <assimp/scene.h>
- #include <assimp/version.h>
- #include "revision.h"
- // --------------------------------------------------------------------------------
- // Legal information string - don't remove this.
- static const char *LEGAL_INFORMATION =
- "Open Asset Import Library (Assimp).\n"
- "A free C/C++ library to import various 3D file formats into applications\n\n"
- "(c) 2006-2022, Assimp team\n"
- "License under the terms and conditions of the 3-clause BSD license\n"
- "https://www.assimp.org\n";
- // ------------------------------------------------------------------------------------------------
- // Get legal string
- ASSIMP_API const char *aiGetLegalString() {
- return LEGAL_INFORMATION;
- }
- // ------------------------------------------------------------------------------------------------
- // Get Assimp patch version
- ASSIMP_API unsigned int aiGetVersionPatch() {
- return VER_PATCH;
- }
- // ------------------------------------------------------------------------------------------------
- // Get Assimp minor version
- ASSIMP_API unsigned int aiGetVersionMinor() {
- return VER_MINOR;
- }
- // ------------------------------------------------------------------------------------------------
- // Get Assimp major version
- ASSIMP_API unsigned int aiGetVersionMajor() {
- return VER_MAJOR;
- }
- // ------------------------------------------------------------------------------------------------
- // Get flags used for compilation
- ASSIMP_API unsigned int aiGetCompileFlags() {
- unsigned int flags = 0;
- #ifdef ASSIMP_BUILD_BOOST_WORKAROUND
- flags |= ASSIMP_CFLAGS_NOBOOST;
- #endif
- #ifdef ASSIMP_BUILD_SINGLETHREADED
- flags |= ASSIMP_CFLAGS_SINGLETHREADED;
- #endif
- #ifdef ASSIMP_BUILD_DEBUG
- flags |= ASSIMP_CFLAGS_DEBUG;
- #endif
- #ifdef ASSIMP_BUILD_DLL_EXPORT
- flags |= ASSIMP_CFLAGS_SHARED;
- #endif
- #ifdef _STLPORT_VERSION
- flags |= ASSIMP_CFLAGS_STLPORT;
- #endif
- #ifdef ASSIMP_DOUBLE_PRECISION
- flags |= ASSIMP_CFLAGS_DOUBLE_SUPPORT;
- #endif
- return flags;
- }
- // ------------------------------------------------------------------------------------------------
- ASSIMP_API unsigned int aiGetVersionRevision() {
- return GitVersion;
- }
- // ------------------------------------------------------------------------------------------------
- ASSIMP_API const char *aiGetBranchName() {
- return GitBranch;
- }
- // ------------------------------------------------------------------------------------------------
- ASSIMP_API aiScene::aiScene() :
- mFlags(0),
- mRootNode(nullptr),
- mNumMeshes(0),
- mMeshes(nullptr),
- mNumMaterials(0),
- mMaterials(nullptr),
- mNumAnimations(0),
- mAnimations(nullptr),
- mNumTextures(0),
- mTextures(nullptr),
- mNumLights(0),
- mLights(nullptr),
- mNumCameras(0),
- mCameras(nullptr),
- mMetaData(nullptr),
- mName(),
- mNumSkeletons(0),
- mSkeletons(nullptr),
- mPrivate(new Assimp::ScenePrivateData()) {
- // empty
- }
- // ------------------------------------------------------------------------------------------------
- ASSIMP_API aiScene::~aiScene() {
- // delete all sub-objects recursively
- delete mRootNode;
- // To make sure we won't crash if the data is invalid it's
- // much better to check whether both mNumXXX and mXXX are
- // valid instead of relying on just one of them.
- if (mNumMeshes && mMeshes)
- for (unsigned int a = 0; a < mNumMeshes; a++)
- delete mMeshes[a];
- delete[] mMeshes;
- if (mNumMaterials && mMaterials) {
- for (unsigned int a = 0; a < mNumMaterials; ++a) {
- delete mMaterials[a];
- }
- }
- delete[] mMaterials;
- if (mNumAnimations && mAnimations)
- for (unsigned int a = 0; a < mNumAnimations; a++)
- delete mAnimations[a];
- delete[] mAnimations;
- if (mNumTextures && mTextures)
- for (unsigned int a = 0; a < mNumTextures; a++)
- delete mTextures[a];
- delete[] mTextures;
- if (mNumLights && mLights)
- for (unsigned int a = 0; a < mNumLights; a++)
- delete mLights[a];
- delete[] mLights;
- if (mNumCameras && mCameras)
- for (unsigned int a = 0; a < mNumCameras; a++)
- delete mCameras[a];
- delete[] mCameras;
- aiMetadata::Dealloc(mMetaData);
- delete[] mSkeletons;
-
- delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
- }
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