a mirror for the AssImp utilities

Kim Kulling 5adea2dbcf Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015 3 年之前
.github 8e59287b94 Update version of Hunter to v0.24.0 that supports VS 2022 3 年之前
cmake-modules 518d50d2e6 Fixes for Windows/MSYS2 3 年之前
code 5adea2dbcf Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015 3 年之前
contrib d018c3b555 Added back pragma warnings and changed to be MSVC-specific 3 年之前
doc 0ef830d2b1 Update version in doxy-config 3 年之前
fuzz 758116b083 removed trailing spaces and tabs from source and text 4 年之前
include 39a4627519 Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015 3 年之前
packaging 1ee8c1b51f Update script_x86.iss 3 年之前
port f28500dd0f Fixed building of Android port 3 年之前
samples 3b8126d26a Fix spelling mistake 3 年之前
scripts 90a24440db - Adapted bat file to new NDK and toolchain 3 年之前
test 39a4627519 Merge branch 'master' into kimkulling/create_skeleton_data_issue_4015 3 年之前
tools cd9f417b84 Merge branch 'master' into assimp_resource 3 年之前
.clang-format 4de4c34fb2 ry to fix 2013-specific warnings in mesh.h 5 年之前
.coveralls.yml a6c86c79f1 Travis: enable coverall support. 8 年之前
.editorconfig 1f28662687 Implemented: Add editor config rules for *.txt files 10 年之前
.gitattributes eb0ace4e18 exclude repository-settings from source-package generated via 'git archive' 8 年之前
.gitignore 6ce5248931 Update .gitignore 4 年之前
BUILDBINARIES_EXAMPLE.bat efc60076dc udpate build script to fit "Visual Studio 16 2019" Generator 3 年之前
Build.md 4faae3d0e9 Updated build options in Build.md 3 年之前
CHANGES 224b43a3a9 Update CHANGES 7 年之前
CMakeLists.txt e1f0f50010 Update CMakeLists.txt 3 年之前
CONTRIBUTING.md 5f04cf09e7 Improve the contribution guide 7 年之前
CREDITS 242b5d5874 Initial FBX Export Support, sponsored by MyDidimo (mydidimo.com). 7 年之前
CodeConventions.md 7962897549 Change to what seems to be agreed upon (in line with PR #566) 10 年之前
Dockerfile 2c5fd39176 Provide a dockerfile 4 年之前
INSTALL 010c0853ea Update INSTALL 4 年之前
LICENSE 7d68eab4a7 Update license 4 年之前
Readme.md 31c9a8b0ed Add badge to show open issue in percentage 3 年之前
SECURITY.md 096aee2c25 Create SECURITY.md 3 年之前
assimp.pc.in 9fb81c3be6 use GNUInstallDirs where possible 5 年之前
revision.h.in 518d50d2e6 Fixes for Windows/MSYS2 3 年之前

Readme.md

Open Asset Import Library (assimp)

A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.

Current project status

Financial Contributors on Open Collective <img alt="Coverity Scan Build Status"

   src="https://scan.coverity.com/projects/5607/badge.svg"/>

Codacy Badge

Coverage Status Average time to resolve an issue Percentage of issues still open Total alerts

APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS. Additionally, assimp features various mesh post processing tools: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.

Latest Doc's

Please check the latest documents at Asset-Importer-Lib-Doc.

Get involved

This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from Github Assimp Releases.
You find a bug in the docs? Use Doc-Repo.
Please check our Wiki as well: https://github.com/assimp/assimp/wiki

If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb

Supported file formats

You can find the complete list of supported file-formats here

Building

Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.

Ports

Other tools

open3mod is a powerful 3D model viewer based on Assimp's import and export abilities.

Repository structure

Open Asset Import Library is implemented in C++. The directory structure looks like:

/code       Source code
/contrib    Third-party libraries
/doc        Documentation (doxysource and pre-compiled docs)
/fuzz           Contains the test-code for the Google-Fuzzer project
/include    Public header C and C++ header files
/scripts    Scripts used to generate the loading code for some formats
/port       Ports to other languages and scripts to maintain those.
/test       Unit- and regression tests, test suite of models
/tools      Tools (old assimp viewer, command line `assimp`)
/samples    A small number of samples to illustrate possible
                    use cases for Assimp

The source code is organized in the following way:

code/Common         The base implementation for importers and the infrastructure
code/PostProcessing     The post-processing steps
code/AssetLib/<FormatName>  Implementation for import and export for the format

Where to get help

For more information, visit our website. Or check out the ./doc- folder, which contains the official documentation in HTML format. (CHMs for Windows are included in some release packages and should be located right here in the root folder).

If the docs don't solve your problem, ask on StackOverflow with the assimp-tag. If you think you found a bug, please open an issue on Github.

Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than 40 file formats for import and a growing selection of file formats for export.

And we also have a Gitter-channel:Gitter

Contributing

Contributions to assimp are highly appreciated. The easiest way to get involved is to submit a pull request with your changes against the main repository's master branch.

Contributors

Code Contributors

This project exists thanks to all the people who contribute. [Contribute].

Financial Contributors

Become a financial contributor and help us sustain our community. [Contribute]

Individuals

Organizations

Support this project with your organization. Your logo will show up here with a link to your website. [Contribute]

License

Our license is based on the modified, 3-clause BSD-License.

An informal summary is: do whatever you want, but include Assimp's license text with your product - and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you may link statically to Assimp. For the legal details, see the LICENSE file.

Why this name

Sorry, we're germans :-), no english native speakers ...