SimpleTexturedOpenGL.sln 906 B

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  1. 
  2. Microsoft Visual Studio Solution File, Format Version 10.00
  3. # Visual Studio 2008
  4. Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SimpleTexturedOpenGL", "SimpleTexturedOpenGL\SimpleTexturedOpenGL.vcproj", "{A03DCB69-BBC5-4F55-A7D1-B9100E821BBE}"
  5. EndProject
  6. Global
  7. GlobalSection(SolutionConfigurationPlatforms) = preSolution
  8. Debug|Win32 = Debug|Win32
  9. Release|Win32 = Release|Win32
  10. EndGlobalSection
  11. GlobalSection(ProjectConfigurationPlatforms) = postSolution
  12. {A03DCB69-BBC5-4F55-A7D1-B9100E821BBE}.Debug|Win32.ActiveCfg = Debug|Win32
  13. {A03DCB69-BBC5-4F55-A7D1-B9100E821BBE}.Debug|Win32.Build.0 = Debug|Win32
  14. {A03DCB69-BBC5-4F55-A7D1-B9100E821BBE}.Release|Win32.ActiveCfg = Release|Win32
  15. {A03DCB69-BBC5-4F55-A7D1-B9100E821BBE}.Release|Win32.Build.0 = Release|Win32
  16. EndGlobalSection
  17. GlobalSection(SolutionProperties) = preSolution
  18. HideSolutionNode = FALSE
  19. EndGlobalSection
  20. EndGlobal