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README.md


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xmake

A cross-platform build utility based on Lua

Introduction

xmake is a cross-platform build utility based on lua.

The project focuses on making development and building easier and provides many features (.e.g package, install, plugin, macro, action, option, task ...), so that any developer can quickly pick it up and enjoy the productivity boost when developing and building project.

Installation

Master

via curl
bash <(curl -fsSL https://raw.githubusercontent.com/tboox/xmake/master/scripts/get.sh)
via wget
bash <(wget https://raw.githubusercontent.com/tboox/xmake/master/scripts/get.sh -O -)
via powershell
Invoke-Expression (Invoke-Webrequest 'https://raw.githubusercontent.com/tboox/xmake/master/scripts/get.ps1' -UseBasicParsing).Content

Windows

via installer
  1. Download xmake windows installer from Releases
  2. Run xmake-[version].exe
via scoop
scoop install xmake

MacOS

$ brew install xmake

Linux

On Archlinux:

$ yaourt xmake

On Ubuntu:

$ sudo add-apt-repository ppa:tboox/xmake
$ sudo apt update
$ sudo apt install xmake

Or add xmake package source manually:

deb http://ppa.launchpad.net/tboox/xmake/ubuntu yakkety main 
deb-src http://ppa.launchpad.net/tboox/xmake/ubuntu yakkety main 

Then we run:

$ sudo apt update
$ sudo apt install xmake

Or download deb package to install it:

  1. Download xmake .deb install package from Releases
  2. Run dpkg -i xmake-xxxx.deb

Compilation

Compile and install:

$ git clone https://github.com/xmake-io/xmake.git
$ cd ./xmake
$ ./scripts/get.sh __local__

Only install and update lua scripts:

$ ./scripts/get.sh __local__ __install_only__

Uninstall:

$ ./scripts/get.sh __uninstall__

Or compile and install via make:

$ make build; sudo make install

Install to other given directory:

$ sudo make install prefix=/usr/local

Uninstall:

$ sudo make uninstall

Update

We can run xmake update to update xmake version after v2.2.3 and we can also update to the given version:

$ xmake update 2.2.4

We can also specify an update to the master/dev branch version:

$ xmake update master
$ xmake update dev

Finally, if we want to uninstall xmake, it is also supported: xmake update --uninstall.

Quick Start

asciicast

Create Project

$ xmake create -l c -P ./hello

And xmake will generate some files for c language project:

hello
├── src
│   └── main.c
└── xmake.lua

It is a simple console program only for printing hello xmake!

The content of xmake.lua is very simple:

target("hello")
    set_kind("binary")
    add_files("src/*.c") 

Support languages:

  • c/c++
  • objc/c++
  • asm
  • swift
  • dlang
  • golang
  • rust

If you want to known more options, please run: `xmake create --help`

Build Project

$ xmake

Run Program

$ xmake run hello

Debug Program

$ xmake run -d hello 

It will start the debugger (.e.g lldb, gdb, windbg, vsjitdebugger, ollydbg ..) to load our program.

[lldb]$target create "build/hello"
Current executable set to 'build/hello' (x86_64).
[lldb]$b main
Breakpoint 1: where = hello`main, address = 0x0000000100000f50
[lldb]$r
Process 7509 launched: '/private/tmp/hello/build/hello' (x86_64)
Process 7509 stopped
* thread #1: tid = 0x435a2, 0x0000000100000f50 hello`main, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1
    frame #0: 0x0000000100000f50 hello`main
hello`main:
->  0x100000f50 <+0>:  pushq  %rbp
    0x100000f51 <+1>:  movq   %rsp, %rbp
    0x100000f54 <+4>:  leaq   0x2b(%rip), %rdi          ; "hello world!"
    0x100000f5b <+11>: callq  0x100000f64               ; symbol stub for: puts
[lldb]$

You can also use short command option, for exmaple: `xmake r` or `xmake run`

Project Examples

Executable Program

target("test")
    set_kind("binary")
    add_files("src/*c")

Static Library Program

target("library")
    set_kind("static")
    add_files("src/library/*.c")

target("test")
    set_kind("binary")
    add_files("src/*c")
    add_deps("library")

We use add_deps to link a static library to test target.

Share Library Program

target("library")
    set_kind("shared")
    add_files("src/library/*.c")

target("test")
    set_kind("binary")
    add_files("src/*c")
    add_deps("library")

We use add_deps to link a share library to test target.

Qt Program

Create an empty project:

$ xmake create -l c++ -t console_qt test
$ xmake create -l c++ -t static_qt test
$ xmake create -l c++ -t shared_qt test
$ xmake create -l c++ -t quickapp_qt test

xmake will detect Qt SDK automatically and we can also set the SDK directory manually.

$ xmake f --qt=~/Qt/Qt5.9.1

If you want to use the MinGW Qt environment on windows, you can set the MinGW platform configuration and specify the SDK path for the MinGW compilation environment, for example:

$ xmake f -p mingw --sdk=C:\Qt\Qt5.10.1\Tools\mingw530_32 

If you want to known more information, you can see #160.

Static Library
target("qt_static_library")
    add_rules("qt.static")
    add_files("src/*.cpp")
    add_frameworks("QtNetwork", "QtGui")
Shared Library
target("qt_shared_library")
    add_rules("qt.shared")
    add_files("src/*.cpp")
    add_frameworks("QtNetwork", "QtGui")
Console Program
target("qt_console")
    add_rules("qt.console")
    add_files("src/*.cpp")
Quick Application
target("qt_quickapp")
    add_rules("qt.application")
    add_files("src/*.cpp") 
    add_files("src/qml.qrc")
    add_frameworks("QtQuick")
Widgets Application
target("qt_widgetapp")
    add_rules("qt.application")
    add_files("src/*.cpp") 
    add_files("src/mainwindow.ui")
    add_files("src/mainwindow.h")  -- add files with Q_OBJECT meta (only for qt.moc)
    add_frameworks("QtWidgets")

Cuda Program

Create an empty project:

$ xmake create -P test -l cuda
$ cd test
$ xmake
target("cuda_console")
    set_kind("binary")
    add_files("src/*.cu")

    -- generate SASS code for each SM architecture
    for _, sm in ipairs({"30", "35", "37", "50", "52", "60", "61", "70"}) do
        add_cuflags("-gencode arch=compute_" .. sm .. ",code=sm_" .. sm)
        add_ldflags("-gencode arch=compute_" .. sm .. ",code=sm_" .. sm)
    end

    -- generate PTX code from the highest SM architecture to guarantee forward-compatibility
    sm = "70"
    add_cuflags("-gencode arch=compute_" .. sm .. ",code=compute_" .. sm)
    add_ldflags("-gencode arch=compute_" .. sm .. ",code=compute_" .. sm)

xmake will detect Cuda SDK automatically and we can also set the SDK directory manually.

$ xmake f --cuda=/usr/local/cuda-9.1/ 
$ xmake

If you want to known more information, you can see #158.

WDK Driver Program

xmake will detect WDK automatically and we can also set the WDK directory manually.

$ xmake f --wdk="G:\Program Files\Windows Kits\10" -c
$ xmake

If you want to known more information, you can see #159.

UMDF Driver Program
target("echo")
    add_rules("wdk.driver", "wdk.env.umdf")
    add_files("driver/*.c") 
    add_files("driver/*.inx")
    add_includedirs("exe")

target("app")
    add_rules("wdk.binary", "wdk.env.umdf")
    add_files("exe/*.cpp") 
KMDF Driver Program
target("nonpnp")
    add_rules("wdk.driver", "wdk.env.kmdf")
    add_values("wdk.tracewpp.flags", "-func:TraceEvents(LEVEL,FLAGS,MSG,...)", "-func:Hexdump((LEVEL,FLAGS,MSG,...))")
    add_files("driver/*.c", {rule = "wdk.tracewpp"}) 
    add_files("driver/*.rc")

target("app")
    add_rules("wdk.binary", "wdk.env.kmdf")
    add_files("exe/*.c") 
    add_files("exe/*.inf")
WDM Driver Program
target("kcs")
    add_rules("wdk.driver", "wdk.env.wdm")
    add_values("wdk.man.flags", "-prefix Kcs")
    add_values("wdk.man.resource", "kcsCounters.rc")
    add_values("wdk.man.header", "kcsCounters.h")
    add_values("wdk.man.counter_header", "kcsCounters_counters.h")
    add_files("*.c", "*.rc", "*.man") 
target("msdsm")
    add_rules("wdk.driver", "wdk.env.wdm")
    add_values("wdk.tracewpp.flags", "-func:TracePrint((LEVEL,FLAGS,MSG,...))")
    add_files("*.c", {rule = "wdk.tracewpp"}) 
    add_files("*.rc", "*.inf")
    add_files("*.mof|msdsm.mof")
    add_files("msdsm.mof", {values = {wdk_mof_header = "msdsmwmi.h"}}) 
Package Driver

We can run the following command to generate a .cab driver package.

$ xmake [p|package]
$ xmake [p|package] -o outputdir

The output files like:

  - drivers
    - sampledsm
       - debug/x86/sampledsm.cab
       - release/x64/sampledsm.cab
       - debug/x86/sampledsm.cab
       - release/x64/sampledsm.cab
Driver Signing

The driver signing is disabled when we compile driver in default case, but we can add set_values("wdk.sign.mode") to enable test/release sign.

TestSign

We can use test certificate of xmake to do testsign, but please run $xmake l utils.wdk.testcert install as admin to install a test certificate first (only once)!

target("msdsm")
    add_rules("wdk.driver", "wdk.env.wdm")
    set_values("wdk.sign.mode", "test")

Or we set a valid certificate thumbprint to do it in local machine.

target("msdsm")
    add_rules("wdk.driver", "wdk.env.wdm")
    set_values("wdk.sign.mode", "test")
    set_values("wdk.sign.thumbprint", "032122545DCAA6167B1ADBE5F7FDF07AE2234AAA")

We can also do testsign via setting store/company info.

target("msdsm")
    add_rules("wdk.driver", "wdk.env.wdm")
    set_values("wdk.sign.mode", "test")
    set_values("wdk.sign.store", "PrivateCertStore")
    set_values("wdk.sign.company", "tboox.org(test)")
ReleaseSign

We can set a certificate file for release signing.

target("msdsm")
    add_rules("wdk.driver", "wdk.env.wdm")
    set_values("wdk.sign.mode", "release")
    set_values("wdk.sign.company", "xxxx")
    set_values("wdk.sign.certfile", path.join(os.projectdir(), "xxxx.cer"))
Support Low-version System

We can set wdk.env.winver to generate a driver package that is compatible with a low version system.

set_values("wdk.env.winver", "win10")
set_values("wdk.env.winver", "win10_rs3")
set_values("wdk.env.winver", "win81")
set_values("wdk.env.winver", "win8")
set_values("wdk.env.winver", "win7")
set_values("wdk.env.winver", "win7_sp1")
set_values("wdk.env.winver", "win7_sp2")
set_values("wdk.env.winver", "win7_sp3")

We can also set windows version for WDK driver program:

$ xmake f --wdk_winver=[win10_rs3|win8|win7|win7_sp1]
$ xmake

WinSDK Application Program

target("usbview")
    add_rules("win.sdk.application")

    add_files("*.c", "*.rc")
    add_files("xmlhelper.cpp", {rule = "win.sdk.dotnet"})

If you want to known more information, you can see #173.

Configuration

Set compilation configuration before building project with command xmake f|config.

And if you want to known more options, please run: xmake f --help

You can use short or long command option, for exmaple:
`xmake f` or `xmake config`.
`xmake f -p linux` or `xmake config --plat=linux`.

Target Platforms

Current Host
$ xmake

XMake will detect the current host platform automatically and build project.

Linux
$ xmake f -p linux [-a i386|x86_64]
$ xmake
Android
$ xmake f -p android --ndk=~/files/android-ndk-r10e/ [-a armv5te|armv6|armv7-a|armv8-a|arm64-v8a]
$ xmake

If you want to set the other android toolchains, you can use --bin option.

For example:

$ xmake f -p android --ndk=~/files/android-ndk-r10e/ -a arm64-v8a --bin=~/files/android-ndk-r10e/toolchains/aarch64-linux-android-4.9/prebuilt/darwin-x86_64/bin

The --bin option is used to set bin directory of toolchains.

Please attempt to set `--arch=` option if it had failed to check compiler.

iPhoneOS
$ xmake f -p iphoneos [-a armv7|armv7s|arm64|i386|x86_64]
$ xmake
Windows
$ xmake f -p windows [-a x86|x64]
$ xmake
Mingw
$ xmake f -p mingw --sdk=/usr/local/i386-mingw32-4.3.0/ [-a i386|x86_64]
$ xmake
Apple WatchOS
$ xmake f -p watchos [-a i386|armv7k]
$ xmake
Cross Compilation

For linux platform:

$ xmake f -p linux --sdk=/usr/local/arm-linux-gcc/ [--bin=/sdk/bin] [--cross=arm-linux-]
$ xmake

Fro other cross platform:

$ xmake f -p cross --sdk=/usr/local/arm-xxx-gcc/ [--bin=/sdk/bin] [--cross=arm-linux-]
$ xmake

For custem cross platform (is_plat("myplat")):

$ xmake f -p myplat --sdk=/usr/local/arm-xxx-gcc/ [--bin=/sdk/bin] [--cross=arm-linux-]
$ xmake
Configuration Option Description
--sdk Set the sdk root directory of toolchains
--bin Set the bin directory of toolchains
--cross Set the prefix of compilation tools
--as Set asm assembler
--cc Set c compiler
--cxx Set c++ compiler
--mm Set objc compiler
--mxx Set objc++ compiler
--sc Set swift compiler
--gc Set golang compiler
--dc Set dlang compiler
--rc Set rust compiler
--cu Set cuda compiler
--ld Set c/c++/objc/asm linker
--sh Set c/c++/objc/asm shared library linker
--ar Set c/c++/objc/asm static library archiver
--sc-ld Set swift linker
--sc-sh Set swift shared library linker
--gc-ld Set golang linker
--gc-ar Set golang static library archiver
--dc-ld Set dlang linker
--dc-sh Set dlang shared library linker
--dc-ar Set dlang static library archiver
--rc-ld Set rust linker
--rc-sh Set rust shared library linker
--rc-ar Set rust static library archiver
--cu-ld Set cuda linker
--cu-sh Set cuda shared library linker
--cu-ar Set cuda static library archiver
--asflags Set asm assembler option
--cflags Set c compiler option
--cxflags Set c/c++ compiler option
--cxxflags Set c++ compiler option
--mflags Set objc compiler option
--mxflags Set objc/c++ compiler option
--mxxflags Set objc++ compiler option
--scflags Set swift compiler option
--gcflags Set golang compiler option
--dcflags Set dlang compiler option
--rcflags Set rust compiler option
--cuflags Set cuda compiler option
--ldflags Set linker option
--shflags Set shared library linker option
--arflags Set static library archiver option

if you want to known more options, please run: `xmake f --help`。

--sdk
  • Set the sdk root directory of toolchains

xmake provides a convenient and flexible cross-compiling support. In most cases, we need not to configure complex toolchains prefix, for example: arm-linux-

As long as this toolchains meet the following directory structure:

/home/toolchains_sdkdir
   - bin
       - arm-linux-gcc
       - arm-linux-ld
       - ...
   - lib
       - libxxx.a
   - include
       - xxx.h

Then,we can only configure the sdk directory and build it.

$ xmake f -p linux --sdk=/home/toolchains_sdkdir
$ xmake

xmake will detect the prefix: arm-linux- and add the include and library search directory automatically.

-I/home/toolchains_sdkdir/include -L/home/toolchains_sdkdir/lib
--bin
  • Set the bin directory of toolchains

We need set it manually if the toolchains /bin directory is in other places, for example:

$ xmake f -p linux --sdk=/home/toolchains_sdkdir --bin=/usr/opt/bin
$ xmake

Before v2.2.1 version, this parameter name is `--toolchains`, exists more ambiguous, so we changed to `--bin=` to set the bin directory.

--cross
  • Set the prefix of compilation tools

For example, under the same toolchains directory at the same time, there are two different compilers:

/opt/bin
 - armv7-linux-gcc
 - aarch64-linux-gcc

If we want to use the armv7-linux-gcc compiler, we can run the following command:

$ xmake f -p linux --sdk=/usr/toolsdk --bin=/opt/bin --cross=armv7-linux-
--as
  • Set asm assembler

    $ xmake f -p linux --sdk=/user/toolsdk --as=armv7-linux-as
    

If the 'AS' environment variable exists, it will use the values specified in the current environment variables.

We can set a unknown compiler as like-gcc/clang compiler, .e.g `xmake f --as=gcc@/home/xxx/asmips.exe`

--cc
  • Set c compiler

    $ xmake f -p linux --sdk=/user/toolsdk --cc=armv7-linux-clang
    

If the 'CC' environment variable exists, it will use the values specified in the current environment variables.

We can set a unknown compiler as like-gcc/clang compiler, .e.g `xmake f --cc=gcc@/home/xxx/ccmips.exe`

--cxx
  • Set c++ compiler

    $ xmake f -p linux --sdk=/user/toolsdk --cxx=armv7-linux-clang++
    

If the 'CXX' environment variable exists, it will use the values specified in the current environment variables.

We can set a unknown compiler as like-gcc/clang compiler, .e.g `xmake f --cxx=g++@/home/xxx/c++mips.exe`

--ld
  • Set c/c++/objc/asm linker

    $ xmake f -p linux --sdk=/user/toolsdk --ld=armv7-linux-clang++
    

If the 'LD' environment variable exists, it will use the values specified in the current environment variables.

We can set a unknown compiler as like-gcc/clang linker, .e.g `xmake f --ld=g++@/home/xxx/c++mips.exe`

--sh
  • Set c/c++/objc/asm shared library linker

    $ xmake f -p linux --sdk=/user/toolsdk --sh=armv7-linux-clang++
    

If the 'SH' environment variable exists, it will use the values specified in the current environment variables.

We can set a unknown compiler as like-gcc/clang linker, .e.g `xmake f --sh=g++@/home/xxx/c++mips.exe`

--ar
  • Set c/c++/objc/asm static library archiver

    $ xmake f -p linux --sdk=/user/toolsdk --ar=armv7-linux-ar
    

If the 'AR' environment variable exists, it will use the values specified in the current environment variables.

We can set a unknown compiler as like-ar archiver, .e.g `xmake f --ar=ar@/home/xxx/armips.exe`

Global Configuration

You can save to the global configuration for simplfying operation.

For example:

$ xmake g --ndk=~/files/android-ndk-r10e/

Now, we config and build project for android again.

$ xmake f -p android
$ xmake

You can use short or long command option, for exmaple: `xmake g` or `xmake global`.

Clean Configuration

We can clean all cached configuration and re-configure projecct.

$ xmake f -c
$ xmake

or

$ xmake f -p iphoneos -c
$ xmake

Dependency Package Management

Local Package Mode

By including a dependency package directory and a binary package file in the project, it is convenient to integrate some third-party dependency libraries. This method is relatively simple and straightforward, but the disadvantages are also obvious and inconvenient to manage.

Take the tbox project as an example. The dependency package is as follows:

- base.pkg
- zlib.pkg
- polarssl.pkg
- openssl.pkg
- mysql.pkg
- pcre.pkg
- ...

If you want the current project to recognize loading these packages, you first need to specify the package directory path, for example:

add_packagedirs("packages")

Once specified, you can add integration package dependencies in the target scope via the add_packages interface, for example:

target("tbox")
    add_packages("zlib", "polarssl", "pcre", "mysql")

So how to generate a *.pkg package, if it is based on xmake project, the generation method is very simple, only need:

$ cd tbox
$ xmake package

You can generate a tbox.pkg cross-platform package in the build directory for use by third-party projects. I can also directly set the output directory and compile and generate it into the other project, for example:

$ cd tbox
$ xmake package -o ../test/packages

In this way, the test project can pass add_packages and add_packagedirs to configure and use the tbox.pkg package.

For a detailed description of the built-in package, you can also refer to the following related article, which is described in detail: Dependency package addition and automatic detection mechanism

System Search Mode

If you feel that the above built-in package management method is very inconvenient, you can use the extension interface [lib.detect.find_package] provided by xmake (https://xmake.io/#/zh/manual?id=detect-find_package) to find the system. Existing dependencies.

Currently this interface supports the following package management support:

  • vcpkg
  • homebrew
  • pkg-config

And through the system and third-party package management tools for the installation of the dependency package, and then integrated with xmake, for example, we look for an openssl package:

local packages = find_packages("openssl", "zlib")

The returned results are as follows:

{
    {links = {"ssl", "crypto"}, linkdirs = {"/usr/local/lib"}, includedirs = {"/usr/local/include"}},
    {links = {"z"}, linkdirs = {"/usr/local/lib"}, includedirs = {"/usr/local/include"}}
}

If the search is successful, return a table containing all the package information, if it fails, return nil

The return result here can be directly passed as the parameter of target:add, option:add, which is used to dynamically increase the configuration of target/option:

option("zlib")
    set_showmenu(true)
    before_check(function (option)
        option:add(find_packages("openssl", "zlib"))
    end)
target("test")
    on_load(function (target)
        target:add(find_packages("openssl", "zlib"))
    end)

If third-party tools such as homebrew, pkg-config are installed on the system, then this interface will try to use them to improve the search results.

For a more complete description of the usage, please refer to the find_packages interface documentation.

Homebrew Integration Support

Since homebrew is generally installed directly into the system, users do not need to do any integration work, lib.detect.find_package has been natively seamlessly supported.

Vcpkg Integration Support

Currently xmake v2.2.2 version already supports vcpkg, users only need to install vcpkg, execute $ vcpkg integrate install, xmake will automatically detect the root path of vcpkg from the system, and then automatically adapt the bread.

Of course, we can also manually specify the root path of vcpkg to support:

$ xmake f --vcpkg=f:\vcpkg

Or we can set it to the global configuration to avoid repeating the settings each time we switch configurations:

$ xmake g --vcpkg=f:\vcpkg

Remote dependency mode

This has been initially supported after the 2.2.2 version, the usage is much simpler, just set the corresponding dependency package, for example:

add_requires("tbox 1.6.*", "libpng ~1.16", "zlib")

target("test")
    set_kind("binary")
    add_files("src/*.c")
    add_packages("tbox", "libpng", "zlib")

The above add_requires is used to describe the dependencies required by the current project, and add_packages is used to apply dependencies to the test target. Only settings will automatically add links, linkdirs, includedirs, etc.

Then directly compile:

$ xmake

xmake will remotely pull the relevant source package, then automatically compile and install, finally compile the project, and link the dependency package. The specific effect is shown in the following figure:

For more information and progress on package dependency management see the related issues: Remote package management

Currently Supported Features
  • Semantic version support, for example: ">= 1.1.0 < 1.2", "~1.6", "1.2.x", "1.*"
  • Provide multi-warehouse management support such as official package warehouse, self-built private warehouse, project built-in warehouse, etc.
  • Cross-platform package compilation integration support (packages of different platforms and different architectures can be installed at the same time, fast switching use)
  • Debug dependency package support, source code debugging
Dependency Package Processing Mechanism

Here we briefly introduce the processing mechanism of the entire dependency package:

  1. Priority check for the current system directory, whether there is a specified package under the third-party package management, if there is a matching package, then you do not need to download and install (of course you can also set the system package)
  2. Retrieve the package matching the corresponding version, then download, compile, and install (Note: installed in a specific xmake directory, will not interfere with the system library environment)
  3. Compile the project, and finally automatically link the enabled dependencies
Semantic Version Settings

Xmake's dependency package management fully supports semantic version selection, for example: "~1.6.1". For a detailed description of the semantic version, see: http://semver.org/

Some semantic versions are written:

add_requires("tbox 1.6.*", "pcre 1.3.x", "libpng ^1.18")
add_requires("libpng ~1.16", "zlib 1.1.2 || >=1.2.11 <1.3.0")

The semantic version parser currently used by xmake is the sv library contributed by uael, which also has a description of the version. For detailed instructions, please refer to the following: Version Description

Of course, if we have no special requirements for the current version of the dependency package, then we can write directly:

add_requires("tbox", "libpng", "zlib")

This will use the latest version of the package known, or the source code compiled by the master branch. If the current package has a git repo address, we can also specify a specific branch version:

add_requires("tbox master")
add_requires("tbox dev")
Extra Package Information Settings
Optional Package Settings

If the specified dependency package is not supported by the current platform, or if the compilation and installation fails, then xmake will compile the error, which is reasonable for some projects that must rely on certain packages to work. However, if some packages are optional dependencies, they can be set to optional packages even if they are not compiled properly.

add_requires("tbox", {optional = true})
Disable System Library

With the default settings, xmake will first check to see if the system library exists (if no version is required). If the user does not want to use the system library and the library provided by the third-party package management, then you can set:

add_requires("tbox", {system = false})
Using the debug version of the package

If we want to debug the dependencies at the same time, we can set them to use the debug version of the package (provided that this package supports debug compilation):

add_requires("tbox", {debug = true})

If the current package does not support debug compilation, you can submit the modified compilation rules in the repository to support the debug, for example:

package("openssl")
    on_install("linux", "macosx", function (package)
        os.vrun("./config %s --prefix=\"%s\"", package:debug() and "--debug" or "", package:installdir())
        os.vrun("make -j4")
        os.vrun("make install")
    end)
Passing additional compilation information to the package

Some packages have various compile options at compile time, and we can pass them in. Of course, the package itself supports:

add_requires("tbox", {configs = {small=true}})

Pass --small=true to the tbox package so that compiling the installed tbox package is enabled.

Install third-party packages

After version 2.2.5, xmake supports support for dependency libraries in third-party package managers, such as: conan, brew, vcpkg, etc.

Add a homebrew dependency package:

add_requires("brew::zlib", {alias = "zlib"}})
add_requires("brew::pcre2/libpcre2-8", {alias = "pcre2"}})

target("test")
    set_kind("binary")
    add_files("src/*.c") 
    add_packages("pcre2", "zlib")

Add a dependency package for vcpkg:

add_requires("vcpkg::zlib", "vcpkg::pcre2")

target("test")
    set_kind("binary")
    add_files("src/*.c") 
    add_packages("vcpkg::zlib", "vcpkg::pcre2")

Add a conan dependency package:

add_requires("CONAN::zlib/1.2.11@conan/stable", {alias = "zlib", debug = true})
add_requires("CONAN::OpenSSL/1.0.2n@conan/stable", {alias = "openssl", 
    configs = {options = "OpenSSL:shared=True"}})

target("test")
    set_kind("binary")
    add_files("src/*.c") 
    add_packages("openssl", "zlib")

After executing xmake to compile:

ruki:test_package ruki$ xmake
checking for the architecture ... x86_64
checking for the Xcode directory ... /Applications/Xcode.app
checking for the SDK version of Xcode ... 10.14
note: try installing these packages (pass -y to skip confirm)?
  -> CONAN::zlib/1.2.11@conan/stable  (debug)
  -> CONAN::OpenSSL/1.0.2n@conan/stable  
please input: y (y/n)

  => installing CONAN::zlib/1.2.11@conan/stable .. ok
  => installing CONAN::OpenSSL/1.0.2n@conan/stable .. ok

[  0%]: ccache compiling.release src/main.c
[100%]: linking.release test
Using self-built private package warehouse

If the required package is not in the official repository xmake-repo, we can submit the contribution code to the repository for support. But if some packages are only for personal or private projects, we can create a private repository repo. The repository organization structure can be found at: xmake-repo

For example, now we have a private repository repo:[email protected]:myrepo/xmake-repo.git

We can add the repository with the following command:

$ xmake repo --add myrepo [email protected]:myrepo/xmake-repo.git

Starting with v2.2.3, support for adding repos for specified branches, for example:

$ xmake repo --add myrepo [email protected]:myrepo/xmake-repo.git dev

Or we write directly in xmake.lua:

add_repositories("my-repo [email protected]:myrepo/xmake-repo.git")

If we just want to add one or two private packages, this time to build a git repo is too big, we can directly put the package repository into the project, for example:

projectdir
  - myrepo
    - packages
      - t/tbox/xmake.lua
      - z/zlib/xmake.lua
  - src
    - main.c
  - xmake.lua

The above myrepo directory is your own private package repository, built into your own project, and then add this repository location in xmake.lua:

add_repositories("my-repo myrepo")

This can be referred to benchbox project, which has a built-in private repository.

We can even build a package without directly building a package description into the project xmake.lua, which is useful for relying on one or two packages, for example:

package("libjpeg")

    set_urls("http://www.ijg.org/files/jpegsrc.$(version).tar.gz")

    add_versions("v9c", "650250979303a649e21f87b5ccd02672af1ea6954b911342ea491f351ceb7122")

    on_install("windows", function (package)
        os.mv("jconfig.vc", "jconfig.h")
        os.vrun("nmake -f makefile.vc")
        os.cp("*.h", package:installdir("include"))
        os.cp("libjpeg.lib", package:installdir("lib"))
    end)

    on_install("macosx", "linux", function (package)
        import("package.tools.autoconf").install(package)
    end)

package_end()

add_requires("libjpeg")

target("test")
    set_kind("binary")
    add_files("src/*.c")
    add_packages("libjpeg")
Package Management Command Use

The package management command $ xmake require can be used to manually display the download, install, uninstall, retrieve, and view package information.

Install the specified package
$ xmake require tbox

Install the specified version package:

$ xmake require tbox "~1.6"

Force a re-download of the installation and display detailed installation information:

$ xmake require -f -v tbox "1.5.x"

Pass additional setup information:

$ xmake require --extra="debug=true,config={small=true}" tbox

Install the debug package and pass the compilation configuration information of small=true to the package.

Uninstalling the specified package
$ xmake require --uninstall tbox

This will completely uninstall the removal package file.

Remove the specified package

Only unlink specifies the package, it is not detected by the current project, but the package still exists locally. If it is reinstalled, it will be completed very quickly.

$ xmake require --unlink tbox
View package details
$ xmake require --info tbox
Search for packages in the current warehouse
$ xmake require --search tbox

This is to support fuzzy search and lua pattern matching search:

$ xmake require --search pcr

Will also search for pcre, pcre2 and other packages.

List the currently installed packages
$ xmake require --list
Warehouse Management Command Use

As mentioned above, adding a private repository is available (supporting local path addition):

$ xmake repo --add myrepo [email protected]:myrepo/xmake-repo.git

We can also remove a repository that has already been installed:

$ xmake repo --remove myrepo

Or view all the added warehouses:

$ xmake repo --list

If the remote repository has updates, you can manually perform a warehouse update to get more and the latest packages:

$ xmake repo -u
Submit the package to the official warehouse

If you need a package that is not supported by the current official repository, you can commit it to the official repository after local tuning: xmake-repo

For detailed contribution descriptions, see: CONTRIBUTING.md

FAQ

How to get verbose command-line arguments info?

Get the help info of the main command.

$ xmake [-h|--help]

Get the help info of the configuration command.

$ xmake f [-h|--help]

Get the help info of the givent action or plugin command.

$ xmake [action|plugin] [-h|--help]

For example:

$ xmake run --help

How to suppress all output info?

$ xmake [-q|--quiet]

How to do if xmake fails?

Please attempt to clean configuration and rebuild it first.

$ xmake f -c
$ xmake

If it fails again, please add -v or --verbose options to get more verbose info.

For exmaple:

$ xmake [-v|--verbose] 

And add --backtrace to get the verbose backtrace info, then you can submit these infos to issues.

$ xmake -v --backtrace

How to see verbose compiling warnings?

$ xmake [-w|--warning] 

How to scan source code and generate xmake.lua automaticlly

You only need run the following command:

$ xmake

xmake will scan all source code in current directory and build it automaticlly.

And we can run it directly.

$ xmake run

If we only want to generate xmake.lua file, we can run:

$ xmake f -y

If you want to known more information please see Scan source codes and build project without makefile

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