Xmake provides a built-in json module, based on the implementation of lua_cjson, we can use it to quickly and directly interoperate between json and lua table.
We can use import("core.base.json") for direct import and use.
There are also some examples here: Json Examples
Get the lua table directly from the string decoding json
import("core.base.json")
local luatable = json.decode('[1,"2", {"a":1, "b":true}]')
print(luatable)
{
1.0,
"2",
{
b = true,
a = 1.0
}
}
::: tip NOTE
If there is null in it, you can use json.null to judge
:::
Encode a lua table
local jsonstr = json.encode({1, "2", {a = 1}})
It should be noted that if you need to encode null, you need to use json.null, for example
local jsonstr = json.encode({json.null, 1, "2", false, true})
Load the json file directly and parse it into a lua table
local luatable = json.loadfile("/tmp/xxx.json")
Save the lua table to the specified json file
json.savefile("/tmp/xxx.json", {1, {a = 1}})