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D3d12 memory allocator (#1575)

* d3d12-memory-allocator

* fix dll install path

* modify arch to x64
L-Sun 2 vuotta sitten
vanhempi
commit
e110c2cbdc
1 muutettua tiedostoa jossa 42 lisäystä ja 0 poistoa
  1. 42 0
      packages/d/d3d12-memory-allocator/xmake.lua

+ 42 - 0
packages/d/d3d12-memory-allocator/xmake.lua

@@ -0,0 +1,42 @@
+package("d3d12-memory-allocator")
+    set_homepage("https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator")
+    set_description("Easy to integrate memory allocation library for Direct3D 12")
+    set_license("MIT")
+
+    add_urls("https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator/archive/refs/tags/$(version).tar.gz",
+             "https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator.git")
+    add_versions("v2.0.1", "7ce1f1dfb8821d0116eccf425b3558e6d4b28d192f4efb6e6bdb3d916d853574")
+
+    add_deps("cmake")
+
+    on_install("windows|x64", function (package)
+        local configs = {}
+        table.insert(configs, "-DCMAKE_BUILD_TYPE=" .. (package:debug() and "Debug" or "Release"))
+        table.insert(configs, "-DBUILD_SHARED_LIBS=" .. (package:config("shared") and "ON" or "OFF"))
+        import("package.tools.cmake").install(package, configs)
+        if package:config("shared") then
+            os.mv(path.join(package:installdir("lib"), "*.dll"), package:installdir("bin"))
+        end
+    end)
+
+    on_test("windows|x64", function (package)
+        assert(package:check_cxxsnippets({test = [[
+            static void test() {
+                IDXGIFactory4* dxgi_factory;
+                CreateDXGIFactory2(0, IID_PPV_ARGS(&dxgi_factory));
+
+                IDXGIAdapter* adapter;
+                dxgi_factory->EnumWarpAdapter(IID_PPV_ARGS(&adapter));
+
+                ID3D12Device* device;
+                D3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL_11_1, IID_PPV_ARGS(&device));
+
+                D3D12MA::ALLOCATOR_DESC allocatorDesc = {};
+                allocatorDesc.pDevice = device;
+                allocatorDesc.pAdapter = adapter;
+
+                D3D12MA::Allocator* allocator;
+                D3D12MA::CreateAllocator(&allocatorDesc, &allocator);
+            }
+        ]]}, {configs = {languages = "c++17"}, includes = "D3D12MemAlloc.h"}))
+    end)