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- package("llgl")
- set_description("Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal")
- set_homepage("https://github.com/LukasBanana/LLGL")
- set_license("BSD-3-Clause")
- add_urls("https://github.com/LukasBanana/LLGL/archive/refs/tags/Release-$(version)b.tar.gz",
- "https://github.com/LukasBanana/LLGL.git")
- add_versions("v0.04", "fdeda39bd31522bced0d889655b290e06688975d58ab20756c3eda9a5f21391f")
- if not is_plat("android", "iphoneos", "wasm", "bsd", "cross") then
- add_configs("opengl", {description = "Enable OpenGL Renderer", default = true, type = "boolean"})
- end
- if is_plat("android", "iphoneos") then
- add_configs("opengles", {description = "Enable OpenGLES Renderer", default = true, type = "boolean"})
- end
- add_configs("vulkan", {description = "Enable Vulkan Renderer", default = false, type = "boolean"})
- add_configs("null", {description = "Enable Null Renderer", default = true, type = "boolean"})
- if is_plat("windows", "mingw") then
- add_configs("d3d11", {description = "Enable D3D11 Renderer", default = true, type = "boolean"})
- add_configs("d3d12", {description = "Enable D3D12 Renderer", default = true, type = "boolean"})
- add_syslinks("dxgi", "d3d11", "d3d12", "d3dcompiler", "comdlg32", "user32", "gdi32", "opengl32", "shell32")
- elseif is_plat("linux") then
- add_configs("wayland", {description = "Enable Wayland", default = true, type = "boolean"})
- add_deps("wayland", "libxrandr", "libxrender")
- elseif is_plat("macosx") then
- add_configs("metal", {description = "Enable Metal Renderer", default = true, type = "boolean"})
- end
- add_deps("cmake")
- add_deps("gaussianlib")
- if on_check then
- on_check("android", function (package)
- local ndk = package:toolchain("ndk"):config("ndkver")
- assert(ndk and tonumber(ndk) < 27, "package(LLGL): requires NDK version earlier than r27.")
- end)
- end
- on_load(function (package)
- if package:is_plat("android") then
- -- Workaround NDK bug
- package:add("links", "android_native_app_glue")
- elseif package:is_plat("iphoneos") then
- package:add("frameworks", "Foundation", "UIKit")
- elseif package:is_plat("windows", "mingw") then
- package:add("defines", "NOMINMAX", "WIN32_LEAN_AND_MEAN", "UNICODE", "_UNICODE")
- if package:config("d3d11") or package:config("d3d12") then
- package:add("links", "LLGL_DXCommon" .. (package:is_debug() and "D" or ""))
- end
- if package:config("d3d11") then
- package:add("links", "LLGL_Direct3D11" .. (package:is_debug() and "D" or ""))
- end
- if package:config("d3d12") then
- package:add("links", "LLGL_Direct3D12" .. (package:is_debug() and "D" or ""))
- end
- end
- package:add("links", "LLGL" .. (package:is_debug() and "D" or ""))
- if package:config("opengl") then
- package:add("links", "LLGL_OpenGL" .. (package:is_debug() and "D" or ""))
- if package:is_plat("macosx") then
- package:add("frameworks", "OpenGL")
- elseif package:is_plat("android") then
- package:add("syslinks", "GLESv2")
- end
- end
- if package:config("opengles") then
- package:add("links", "LLGL_OpenGLES3" .. (package:is_debug() and "D" or ""))
- if package:is_plat("macosx", "iphoneos") then
- package:add("frameworks", "Foundation", "UIKit", "QuartzCore", "OpenGLES", "GLKit")
- end
- end
- if package:config("metal") then
- package:add("links", "LLGL_Metal" .. (package:is_debug() and "D" or ""))
- if package:is_plat("macosx") then
- package:add("frameworks", "Metal", "MetalKit")
- end
- end
- if package:config("vulkan") then
- package:add("links", "LLGL_Vulkan" .. (package:is_debug() and "D" or ""))
- package:add("deps", "vulkansdk")
- end
- if package:config("null") then
- package:add("links", "LLGL_Null" .. (package:is_debug() and "D" or ""))
- end
- end)
- on_install("!bsd and !cross", function (package)
- -- Help MinGW linkage issues
- io.replace("sources/Renderer/DXCommon/CMakeLists.txt",
- [[add_library(LLGL_DXCommon STATIC "${FilesDXCommon}")]],
- [[add_library(LLGL_DXCommon STATIC "${FilesDXCommon}")
- target_link_libraries(LLGL_DXCommon PRIVATE LLGL)]], {plain = true})
- -- Help CMakeLists.txt to acquire UNIX-like path
- io.replace("CMakeLists.txt", [[if(LLGL_ANDROID_PLATFORM)
- set(ANDROID_APP_GLUE_DIR "$ENV{ANDROID_NDK_ROOT}/sources/android/native_app_glue")
- set(
- FilesAndroidNativeAppGlue
- "${ANDROID_APP_GLUE_DIR}/android_native_app_glue.c"
- "${ANDROID_APP_GLUE_DIR}/android_native_app_glue.h"
- )
- endif()]], [[if(LLGL_ANDROID_PLATFORM)
- file(TO_CMAKE_PATH "$ENV{ANDROID_NDK_ROOT}" ANDROID_NDK_ROOT_CMAKE)
- set(ANDROID_APP_GLUE_DIR "${ANDROID_NDK_ROOT_CMAKE}/sources/android/native_app_glue")
- set(FilesAndroidNativeAppGlue
- "${ANDROID_APP_GLUE_DIR}/android_native_app_glue.c"
- "${ANDROID_APP_GLUE_DIR}/android_native_app_glue.h"
- )
- endif()
- ]], {plain = true})
- -- Help MinGW acquire std::uint32_t
- io.replace("sources/Renderer/Direct3D12/Buffer/D3D12BufferConstantsPool.h", [[#include <d3d12.h>]], [[#include <d3d12.h>
- #include <cstdint>]], {plain = true})
- local includedir = ""
- local fetchinfo = package:dep("gaussianlib"):fetch()
- if fetchinfo then
- includedir = table.concat(fetchinfo.includedirs or fetchinfo.sysincludedirs, ";")
- end
- local configs = {"-DLLGL_BUILD_TESTS=OFF", "-DLLGL_BUILD_EXAMPLES=OFF"}
- table.insert(configs, "-DLLGL_BUILD_STATIC_LIB=" .. (package:config("shared") and "OFF" or "ON"))
- table.insert(configs, "-DLLGL_BUILD_RENDERER_OPENGL=" .. (package:config("opengl") and "ON" or "OFF"))
- table.insert(configs, "-DLLGL_BUILD_RENDERER_OPENGLES3=" .. (package:config("opengles") and "ON" or "OFF"))
- table.insert(configs, "-DLLGL_BUILD_RENDERER_DIRECT3D11=" .. (package:config("d3d11") and "ON" or "OFF"))
- table.insert(configs, "-DLLGL_BUILD_RENDERER_DIRECT3D12=" .. (package:config("d3d12") and "ON" or "OFF"))
- table.insert(configs, "-DLLGL_BUILD_RENDERER_VULKAN=" .. (package:config("vulkan") and "ON" or "OFF"))
- table.insert(configs, "-DLLGL_BUILD_RENDERER_NULL=" .. (package:config("null") and "ON" or "OFF"))
- table.insert(configs, "-DLLGL_LINUX_ENABLE_WAYLAND=" .. (package:config("wayland") and "ON" or "OFF"))
- table.insert(configs, "-DLLGL_BUILD_RENDERER_METAL=" .. (package:config("metal") and "ON" or "OFF"))
- table.insert(configs, "-DGaussLib_INCLUDE_DIR=" .. includedir)
- local opt = {}
- if package:is_plat("linux") then
- opt.packagedeps = {"wayland", "libxrandr", "libxrender"}
- end
- import("package.tools.cmake").install(package, configs, opt)
- if package:is_plat("android") then
- -- Workaround NDK bug
- local ndk = package:toolchain("ndk")
- local ndk_path = ndk:config("ndk")
- os.cp(path.join(ndk_path, "sources", "android", "native_app_glue", "android_native_app_glue.h"), path.join(package:installdir("include"), "android_native_app_glue.h"))
- end
- end)
- on_test(function (package)
- assert(package:check_cxxsnippets({test = [[
- #include <LLGL/LLGL.h>
- void test() {
- auto t = LLGL::Timer::Tick();
- }
- ]]}, {configs = {languages = "c++11"}}))
- end)
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