BlitzMax bmx basic bindings to raylib
Use the BlitzBASIC language and bcc compiler to write a game using the raylib framework/library
#blitzmax #raylib #gamedev #library #framework
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vor 8 Monaten | |
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audio.mod | vor 8 Monaten | |
examples | vor 8 Monaten | |
games | vor 5 Jahren | |
gui.mod | vor 8 Monaten | |
lib.mod | vor 8 Monaten | |
logo | vor 5 Jahren | |
math.mod | vor 8 Monaten | |
.gitignore | vor 8 Monaten | |
LICENSE.md | vor 8 Monaten | |
README.md | vor 5 Jahren |
ray.mod is a BlitzMax binding for raylib, the simple and easy-to-use library to enjoy videogames programming.
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.
ray.mod implements the majority of raylib, and also includes raygui, the immediate-mode gui based on raylib.
ray.mod requires the latest version of BlitzMax, which you can download from here. Alternatively, releases are available directly from here.
Download or clone the ray.mod repository, and extract the contents into your BlitzMax/mod
folder.
raylib
examples can be found in ray.mod/examples
.raygui
examples can be found in ray.mod/examples/gui
.ray.mod is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.